Rust Player Count
85,367 playing now

OnlineNA107.175.159.174:28025checked 12m ago

Foxx Dev

biweekly wipes moddedoxidepve
Players now 0/ 40 0% full
7-day average 0 peak 1
Rank #7,485 top 34% · #1158 in NA
Last wipe 3d ago biweekly schedule
Next wipe 10d 13h Sun 25 Oct, 07:50 UTC

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 34% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 25 October, 07:50 UTC, in 10d 13h. Its biweekly schedule tag · low confidence

Usual gap 4.2 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

10d 13hSun 25 Oct, 07:50 UTC
22d 0hThu 5 Nov, 19:00 UTC FW
24d 13hSun 8 Nov, 07:50 UTC
38d 13hSun 22 Nov, 07:50 UTC

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:50 UTC3d ago 1 – running 1
Sat 3 Oct, 03:37 UTC11d ago 1 halved by day 1 8.2 days 0
Mon 28 Sep, 21:39 UTC15d ago 1 halved by day 1 4.2 days 0
Fri 25 Sep, 21:11 UTC18d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 199 on average 145/ 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 45 on average 34/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 14 on average 17/ 35
ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 10 on average 11/ 100
Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 5 on average 3/ 75
[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 5 on average 3/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern Foxx Dev?

A gather rate is absent from the name of Foxx Dev. Group size is limited to 12 players. pve is the game mode, other players cannot be fought. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Foxx Dev?

The game generates a procedural map of size 5,000 with seed 241644880 for Foxx Dev. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Fox Island!.

Server tags

Who manages Foxx Dev?

The same operator most likely runs Foxx Dev and 3 other servers we track, which all publish a foxxservers.com hostname.

Where can Foxx Dev be found in Rust Player Count lists and filters?

The Rust Player Count lists that Foxx Dev fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What information do the tags on Foxx Dev convey?

These are the tags Foxx Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts12 (Group limit): Teams are capped at 12 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): You can find it in the North America section of the server browser. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Foxx Dev?

Right now, 0 players are on Foxx Dev, which has 40 slots. With a peak of 1, the average over seven days is 0 players.

How does Foxx Dev compare in server rankings?

For player hours in the last seven days, Foxx Dev is #7,485 overall, #1,158 in North America, and in the top 34% of all ranked servers.

Server details

How reliable is Foxx Dev, and is it online?

Foxx Dev is currently online. Based on the uptime it reports, the last restart was about 1 hours ago. In the last 7 full days, it was up for 159 of 168 hours, which is 95% uptime. Rust Player Count recorded it for the first time on 25 September 2026.

What is the Rust version for Foxx Dev?

On Linux, Foxx Dev runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Foxx Dev?

Its NA tag shows Foxx Dev lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 107.175.159.174:28025.

Is Foxx Dev lag-free?

In the last 48 hours, it averaged 104 server fps, with a low of 90. The highest entity count was 140,233, covering buildings, deployables and all other objects. Memory usage reached up to 4,974 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on Foxx Dev on wipe day?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

How often does Foxx Dev wipe?

With too few of Foxx Dev's wipes on record to verify the schedule, the tag guides the prediction. Sunday 25 October at 07:50 UTC is when the next wipe is due. It has been running its current world for 3 days 10 hours. Its tags list a wipe schedule of every two weeks.

Join the server

How can I connect to Foxx Dev?

To get in, press F1 in Rust and enter client.connect 107.175.159.174:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players 40 slots are available.
ts12
Group limit Teams are capped at 12 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.