Rust Player Count
32,720 playing now

OnlineEA133.117.73.110:28015checked 9m ago

[EA]Japan-Server |PvP|

biweekly wipes moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #6,504 top 29% · #383 in EA
Last wipe 13d ago biweekly schedule
Next wipe 13h Thu 15 Oct, 18:55 UTC

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:55 UTC, in 13h. Its biweekly schedule tag · low confidence

Usual gap 15.2 days between real wipes
Wipe-day peak 2 players, last three wipes

Coming wipes

13hThu 15 Oct, 18:55 UTC
14d 13hThu 29 Oct, 18:55 UTC
21d 13hThu 5 Nov, 19:00 UTC FW
28d 13hThu 12 Nov, 18:55 UTC
42d 13hThu 26 Nov, 18:55 UTC

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:55 UTC FW13d ago 4 – running 0
Wed 16 Sep, 13:05 UTC28d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average 2/ 100
瞌睡熊『5倍10废|10.15|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average 3/ 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/2~10/15EA · no group limit · biweekly · 3 on average 0/ 20
cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average 0/ 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 1 on average 0/ 50
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average 32/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does [EA]Japan-Server |PvP| use?

A gather rate is absent from the name of [EA]Japan-Server |PvP|. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on [EA]Japan-Server |PvP|?

A procedural map of size 4,096 is what [EA]Japan-Server |PvP| runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags, lists and filters

Where can [EA]Japan-Server |PvP| be found in Rust Player Count lists and filters?

These Rust Player Count lists include [EA]Japan-Server |PvP|: Modded Rust servers. You can find it on the server list using these filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What information do the tags on [EA]Japan-Server |PvP| convey?

These are the tags [EA]Japan-Server |PvP| publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; EA (East Asia): It appears under East Asia when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on [EA]Japan-Server |PvP|?

0 of 100 slots are filled on [EA]Japan-Server |PvP| right now. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 03:00 UTC, with an average of 1 players.

What position does [EA]Japan-Server |PvP| hold among Rust servers?

[EA]Japan-Server |PvP| ranks #6,504 for player hours over the past seven days, #383 in Asia, and is in the top 29% of all ranked servers.

Server details

How reliable is [EA]Japan-Server |PvP|, and is it online?

[EA]Japan-Server |PvP| is currently online. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for [EA]Japan-Server |PvP|?

Linux hosts [EA]Japan-Server |PvP|, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [EA]Japan-Server |PvP|?

Its EA tag shows [EA]Japan-Server |PvP| lists itself in Asia. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 133.117.73.110:28015.

Is [EA]Japan-Server |PvP| lag-free?

The server ran at an average of 97 fps over the last 48 hours, never falling below 66. The maximum number of entities it carried was 101,306, which includes buildings, deployables and everything else. Memory usage reached up to 3,176 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on [EA]Japan-Server |PvP| on wipe day?

Recent wipes saw an average peak of 2 players. The latest wipe saw its biggest crowd 14 hours in.

When does [EA]Japan-Server |PvP| wipe?

The prediction follows its tag because too few of [EA]Japan-Server |PvP|'s wipes are recorded to confirm the schedule. A wipe is scheduled for Thursday 15 October at 18:55 UTC. The present world dates from 13 days 10 hours ago. A biweekly wipe schedule appears in its tags.

Join the server

How can I connect to [EA]Japan-Server |PvP|?

Joining is done by opening the console (F1) and running client.connect 133.117.73.110:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/473S8yCnC7.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,EA,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

EA
East Asia It appears under East Asia when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.