Rust Player Count
66,722 playing now

Offline134.255.217.65:27072checked 6h ago

Rusty Tinu - PvE [NO kill/cheat/steal/raid]

moddedoxidepve
Players now 0/ 24 0% full
7-day average 0 peak 1
Rank #15,258 top 69%
Last wipe 19h ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75119:0018:0021:0000:0003:0006:00

Hourly average and peak, UTC.

Server performance

02040608019:0018:0021:0000:0003:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 11.8 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:57 UTC19h ago – – running 0
Thu 1 Oct, 22:20 UTC FW12d ago 1 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 205 on average 186/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average 72/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average 80/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 74 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 47/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average 95/ 100

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The name of Rusty Tinu - PvE [NO kill/cheat/steal/raid] does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs pve, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Rusty Tinu - PvE [NO kill/cheat/steal/raid] runs a procedural map of size 4,000 with seed 2147483647, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Rusty Tinu - PvE [NO kill/cheat/steal/raid] be found in Rust Player Count lists and filters?

The Rust Player Count lists that Rusty Tinu - PvE [NO kill/cheat/steal/raid] fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

For the game's server browser, Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes: gmrust (Game mode): Survival as standard in Rust; mp24 (Max players): Capacity: 24 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; modded (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The server Rusty Tinu - PvE [NO kill/cheat/steal/raid] is offline at present, with its last appearance 6 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.

What position does Rusty Tinu - PvE [NO kill/cheat/steal/raid] hold among Rust servers?

For player hours in the last seven days, Rusty Tinu - PvE [NO kill/cheat/steal/raid] ranks #15,258 and is in the top 69% of all ranked servers.

Server details

What is the online status and reliability of Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Last seen 6 hours ago, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is offline right now. Based on the uptime it reports, the last restart was about 15 minutes ago. For the last 7 full days, it was online for 87 of 168 hours, a 52% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Linux hosts Rusty Tinu - PvE [NO kill/cheat/steal/raid], which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

There is no region published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 134.255.217.65:27072.

Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] lag-free?

Over the last 48 hours, the average server fps was 59, and it never dropped below 58. Up to 115,191 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,916 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on Rusty Tinu - PvE [NO kill/cheat/steal/raid] during a wipe?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 21 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

When does Rusty Tinu - PvE [NO kill/cheat/steal/raid] wipe?

The rhythm of wipes on Rusty Tinu - PvE [NO kill/cheat/steal/raid] cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 19 hours ago.

Join the server

What steps are needed to join Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Open the Rust console with F1, then type client.connect 134.255.217.65:27072. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://tinu1976.ch.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z,modded

Game

gmrust
Game mode Survival as standard in Rust.
mp24
Max players Capacity: 24 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.
modded
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.