OfflineNA135.148.136.218:28215checked 1h ago
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC11h ago | – | – | running | 0 |
| Mon 12 Oct, 04:29 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 16:32 UTC2d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC5d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC7d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC11d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC12d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC16d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC17d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC21d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC22d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC22d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC23d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC23d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC24d ago | 2 | – | 1 days | 0 |
| Fri 18 Sep, 22:39 UTC25d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 01:15 UTC28d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Mon 14 Sep, 04:45 UTC30d ago | 4 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No gather rate appears in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Groups are capped at 8 players, the default in the game. minigames & battle royale is the game mode, arenas, battle royale, parkour, Bedwars. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
A procedural map of size 3,000 is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Tags and filters
Where can [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes be found in Rust Player Count lists and filters?
These Rust Player Count lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Rust aim training servers, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How many players does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes have?
Currently offline, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes was last seen 1 hours ago. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours was 1 players at 23:00 UTC.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare in server rankings?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranks #6,723 for player hours over the past seven days, #1,073 in North America, and is in the top 30% of all ranked servers.
About the server
What is the online status and reliability of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Currently offline, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes was last seen 1 hours ago. The uptime it gives suggests it restarted about 8 hours ago. For the last 7 full days, it was online for 45 of 168 hours, a 27% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Rust network protocol 2634 and build 167781 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 135.148.136.218:28215.
What is the performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
In the last 48 hours, it averaged 110 server fps, with a low of 110. The highest entity count was 1,184, covering buildings, deployables and all other objects. Memory usage reached up to 1,867 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes during a wipe?
Across its recent wipes, the busiest times averaged 1 players. 12 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?
With irregular wipe times on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 hours.
Connect to the server
How can I connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Open the Rust console with F1, then type client.connect 135.148.136.218:28215. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://ISL.GG.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
