Rust Player Count
65,297 playing now

Online138.201.250.71:28015checked 11m ago

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

monthly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #7,307 top 33%
Last wipe 12d ago monthly schedule
Next wipe 22d 21h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence

Usual gap 3.3 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 50% else halves by day 2

Coming wipes

22d 21hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW12d ago 3 – running 0
Mon 28 Sep, 13:57 UTC15d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC16d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC25d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average 60/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average 80/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average 77/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 51/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average 51/ 100
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average 70/ 150

Quick answers

from the figures on this page

Settings and map

What configuration does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop use?

A gather rate is absent from the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Up to 8 players per group, which is the game's default. The server runs pve, other players cannot be fought. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

A procedural map of size 5,000 is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs, generated by the game with seed 496957. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop be found in Rust Player Count lists and filters?

The Rust Player Count lists that [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The game's server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): Standard vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

With 100 slots, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop has 0 players at the moment. With a peak of 2, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 0 players.

How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop compare in server rankings?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is in the top 33% of all ranked servers with a rank of #7,307 for player hours over the past seven days.

Server details

What is the uptime and reliability of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Right now, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up. The uptime it gives suggests it restarted about 3 days 22 hours ago. In the last 7 full days, it was up for 141 of 168 hours, which is 84% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Windows hosts [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 138.201.250.71:28015.

What is the performance like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

In the last 48 hours, it averaged 72 server fps, with a low of 50. The highest entity count was 158,766, covering buildings, deployables and all other objects. At its highest, it used 6,684 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 46 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop follow?

Monthly force wipes are the sole wipes on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 12 days 1 hours ago. A monthly wipe schedule is published in its tags.

Connect to the server

How can I connect to [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Open the Rust console with F1, then type client.connect 138.201.250.71:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.