Offline141.94.74.199:21000checked 1d ago
4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does 4Netplayers Rust Server use?
The name of 4Netplayers Rust Server does not state a gather rate. The group limit is the game's default of 8 players. The server runs primitive, bows, spears and melee, with no guns. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on 4Netplayers Rust Server?
The game generates a procedural map of size 3,072 with seed 20261003 for 4Netplayers Rust Server. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include 4Netplayers Rust Server: Primitive Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmprimitive (Game mode): In primitive, you fight with bows, spears and melee, not guns; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does 4Netplayers Rust Server have?
The server 4Netplayers Rust Server is offline at present, with its last appearance 31 hours ago. For the past week, the average number of players was 0.
What position does 4Netplayers Rust Server hold among Rust servers?
For player hours in the last seven days, 4Netplayers Rust Server ranks #15,892 and is in the top 72% of all ranked servers.
Server information
What is the online status and reliability of 4Netplayers Rust Server?
4Netplayers Rust Server is down at the moment and was last seen 31 hours ago. The uptime it gives suggests it restarted about 4 days 4 hours ago. For the last 7 full days, it was online for 156 of 168 hours, a 93% uptime. Its first appearance in Rust Player Count was on 3 October 2026.
What Rust version is used on 4Netplayers Rust Server?
Linux hosts 4Netplayers Rust Server, which runs Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam updates it for you.
What region does 4Netplayers Rust Server serve?
There is no region published by 4Netplayers Rust Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 141.94.74.199:21000.
Is 4Netplayers Rust Server lag-free?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 45,316, covering buildings, deployables and all other objects. Memory usage reached up to 2,487 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What changes on 4Netplayers Rust Server on wipe day?
Across its recent wipes, the busiest times averaged 0 players. The latest wipe saw its biggest crowd 0 hours in.
When does 4Netplayers Rust Server wipe?
Too few wipes are recorded for 4Netplayers Rust Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 8 days 23 hours.
Join the server
What steps are needed to join 4Netplayers Rust Server?
Joining is done by opening the console (F1) and running client.connect 141.94.74.199:21000. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z
Game
gmprimitive
mp10
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.