Rust Player Count
41,341 playing now

Online147.93.160.205:28415checked 8m ago

Shark's World

monthly wipes vanillamoddedoxide
Players now 0/ 50 0% full
7-day average 1 peak 3
Rank #10,741 top 49%
No wipes resets 6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
0123411:0013:0014:0015:00

Hourly average and peak, UTC.

Server performance

0510152011:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:36 UTC32m ago – – – 0
Thu 15 Oct, 08:33 UTC35m ago – – – 3
Tue 13 Oct, 13:51 UTC1d ago – – – 1
Tue 13 Oct, 13:31 UTC1d ago – – – 1
Tue 13 Oct, 11:21 UTC1d ago – – – 0
Tue 13 Oct, 07:47 UTC2d ago – – – 0
Thu 1 Oct, 22:15 UTC FW13d ago 0 – 11.4 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average 6/ 150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 16 on average 13/ 150
[RU] GORGONA X2 | TRIO | NON-STEAM | LOOT X2 | FPS++EU · groups of 8+ · 2x · monthly · 103 on average 125/ 200
Pickle Rust EU MonthlyEU · no group limit · 50 on average 50/ 100
EU Hub 01EU · groups of 1000+ · 15 on average 12/ 3300
Name of Server as Shown on the Client Server Listgroups of 8+ · 1 on average 2/ 10

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Shark's World?

The name of Shark's World does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

What map is used on Shark's World?

Shark's World runs a procedural map of size 3,000 with seed 2147483647, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Shark's World be found in Rust Player Count lists and filters?

The Rust Player Count lists that Shark's World fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What information do the tags on Shark's World convey?

The game's server browser reads these tags from Shark's World: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Shark's World have?

With 50 slots, Shark's World has 0 players at the moment. The average player count for the last seven days is 1, and the highest point was 3. The highest average in the last 48 hours was 2 players at 15:00 UTC.

How does Shark's World compare in server rankings?

Shark's World is in the top 49% of all ranked servers with a rank of #10,741 for player hours over the past seven days.

Server details

How reliable is Shark's World, and is it online?

Right now, Shark's World is up. Based on the uptime it reports, the last restart was about 3 minutes ago. In the last 7 full days, it was up for 6 of 168 hours, which is 4% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Shark's World?

Rust network protocol 2634 and build 167781 on Windows is what Shark's World uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does Shark's World serve?

There is no region published by Shark's World. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 147.93.160.205:28415.

Is Shark's World lag-free?

Over the last 48 hours, the average server fps was 14, and it never dropped below 11. The highest entity count was 47,498, covering buildings, deployables and all other objects. Peak memory use was 1,065 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

How often does Shark's World wipe?

A new world appears every few hours on Shark's World, so no wipe schedule is kept; those resets are not wipes.

Join the server

How can I connect to Shark's World?

Open the Rust console with F1, then type client.connect 147.93.160.205:28415. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.