Offline147.93.161.238:28115checked 1d ago
[GER] Titan-Nation PvE with PvP Zones
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:10 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:54 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:44 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 18:17 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 09:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 09:08 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does [GER] Titan-Nation PvE with PvP Zones use?
A gather rate is absent from the name of [GER] Titan-Nation PvE with PvP Zones. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is running on [GER] Titan-Nation PvE with PvP Zones?
A procedural map of size 5,000 is what [GER] Titan-Nation PvE with PvP Zones runs, generated by the game with seed 2147483647. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can [GER] Titan-Nation PvE with PvP Zones be found in Rust Player Count lists and filters?
These Rust Player Count lists include [GER] Titan-Nation PvE with PvP Zones: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How should you interpret the tags on [GER] Titan-Nation PvE with PvP Zones?
The game's server browser reads these tags from [GER] Titan-Nation PvE with PvP Zones: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
What is the player count on [GER] Titan-Nation PvE with PvP Zones?
The server [GER] Titan-Nation PvE with PvP Zones is offline at present, with its last appearance 39 hours ago. The seven-day average is 0 players, with a peak of 3.
What position does [GER] Titan-Nation PvE with PvP Zones hold among Rust servers?
[GER] Titan-Nation PvE with PvP Zones is in the top 32% of all ranked servers with a rank of #7,169 for player hours over the past seven days.
Server details
How reliable is [GER] Titan-Nation PvE with PvP Zones, and is it online?
[GER] Titan-Nation PvE with PvP Zones is down at the moment and was last seen 39 hours ago. Based on the uptime it reports, the last restart was about 7 hours ago. In the last 7 full days, it was up for 133 of 168 hours, which is 79% uptime. 2 October 2026 is when Rust Player Count first saw it.
What is the Rust version for [GER] Titan-Nation PvE with PvP Zones?
Windows hosts [GER] Titan-Nation PvE with PvP Zones, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
What region does [GER] Titan-Nation PvE with PvP Zones serve?
No region tag is published by [GER] Titan-Nation PvE with PvP Zones, but its name points to Europe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 147.93.161.238:28115.
What is the performance like on [GER] Titan-Nation PvE with PvP Zones?
The server ran at an average of 50 fps over the last 48 hours, never falling below 12. The maximum number of entities it carried was 145,936, which includes buildings, deployables and everything else. Peak memory use was 2,901 MB. A climbing entity count and low fps are felt as lag by players.
Wipe days
What wipe pattern does [GER] Titan-Nation PvE with PvP Zones follow?
None of the resets on [GER] Titan-Nation PvE with PvP Zones count as wipes, since it refreshes the world every few hours without a schedule.
Connect to the server
What is the process to join [GER] Titan-Nation PvE with PvP Zones?
To get in, press F1 in Rust and enter client.connect 147.93.161.238:28115. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.