Rust Player Count
69,550 playing now

Online157.211.49.86:28015checked 8m ago

Outback Modded 7x | AU/OCE

7x weekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #8,993 top 40%
Last wipe 1d ago weekly schedule
Next wipe 5d 10h Mon 19 Oct, 07:22 UTC

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Mon 12 Oct, 07:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040022:0007:0016:0001:0010:0019:00Wiped Mon 12 Oct, 07:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 19 October, 07:22 UTC, in 5d 10h. Its weekly schedule tag · low confidence

Usual gap 10.4 days between real wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

5d 10hMon 19 Oct, 07:22 UTC
12d 10hMon 26 Oct, 07:22 UTC
19d 10hMon 2 Nov, 07:22 UTC
22d 21hThu 5 Nov, 19:00 UTC FW
26d 10hMon 9 Nov, 07:22 UTC
33d 10hMon 16 Nov, 07:22 UTC
40d 10hMon 23 Nov, 07:22 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC1d ago – – running 0
Thu 1 Oct, 21:28 UTC FW11d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEOC · groups of 40+ · 5x · weekly · 2 on average 1/ 100
[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 57 on average 2/ 75
[AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 41 on average 15/ 75
09/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLYOC · groups of 8+ · 3x · weekly · 3 on average 1/ 100
[AU] HollowServers.co 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPOC · groups of 8+ · 3x · weekly · 1 on average 0/ 100
Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average 3/ 100

Quick answers

from the figures on this page

Rules and settings

What configuration does Outback Modded 7x | AU/OCE use?

Outback Modded 7x | AU/OCE sets its gather rate to 7x, as its name states. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on Outback Modded 7x | AU/OCE?

A procedural map of size 4,500 is what Outback Modded 7x | AU/OCE runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Outback Modded 7x | AU/OCE be found in Rust Player Count lists and filters?

These Rust Player Count lists include Outback Modded 7x | AU/OCE: Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you interpret the tags on Outback Modded 7x | AU/OCE?

For the game's server browser, Outback Modded 7x | AU/OCE publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^w (Weekly): Wipes are weekly; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is Outback Modded 7x | AU/OCE?

0 of 50 slots are filled on Outback Modded 7x | AU/OCE right now. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 06:00 UTC, with an average of 0 players.

What position does Outback Modded 7x | AU/OCE hold among Rust servers?

Outback Modded 7x | AU/OCE is in the top 40% of all ranked servers with a rank of #8,993 for player hours over the past seven days.

About the server

What is the online status and reliability of Outback Modded 7x | AU/OCE?

Outback Modded 7x | AU/OCE is currently online. Based on the uptime it reports, the last restart was about 35 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Outback Modded 7x | AU/OCE?

On Windows, Outback Modded 7x | AU/OCE runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Outback Modded 7x | AU/OCE?

No region tag is published by Outback Modded 7x | AU/OCE, but its name points to Oceania. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 157.211.49.86:28015.

How well does Outback Modded 7x | AU/OCE perform?

Over the last 48 hours, the average server fps was 141, and it never dropped below 98. The maximum number of entities it carried was 202,823, which includes buildings, deployables and everything else. At its highest, it used 6,297 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on Outback Modded 7x | AU/OCE when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does Outback Modded 7x | AU/OCE follow?

With too few of Outback Modded 7x | AU/OCE's wipes on record to verify the schedule, the tag guides the prediction. Monday 19 October at 07:22 UTC is when the next wipe is due. It has been running its current world for 37 hours. Its tags show wipes happening every week.

How to join

What steps are needed to join Outback Modded 7x | AU/OCE?

Open the Rust console with F1, then type client.connect 157.211.49.86:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^w
Weekly Wipes are weekly.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.