Offline162.142.111.85:28030checked 14d ago
WhyPlayTestStuff2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC18d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for WhyPlayTestStuff2?
No gather rate appears in the name of WhyPlayTestStuff2. The group limit is the game's default of 8 players. The server runs build & creative, no gathering, just sandbox building. The server browser lists it under Community, as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.
What is the map on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can WhyPlayTestStuff2 be found in Rust Player Count lists and filters?
These Rust Player Count lists include WhyPlayTestStuff2: Rust build and creative servers, Rust creative servers and Vanilla Rust servers. You can find it on the server list using these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What information do the tags on WhyPlayTestStuff2 convey?
For the game's server browser, WhyPlayTestStuff2 publishes: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus4 (Region code): The code for this region is us4; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^c (Creative): No need to gather; build whatever you like in this creative sandbox; ^k (Build server): Build and test base designs here. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on WhyPlayTestStuff2?
Currently offline, WhyPlayTestStuff2 was last seen 14 days 18 hours ago.
What position does WhyPlayTestStuff2 hold among Rust servers?
Over the last seven days, WhyPlayTestStuff2 is #14,447 for player hours, placing it in the top 60% of ranked servers.
Server information
What is the online status and reliability of WhyPlayTestStuff2?
Currently offline, WhyPlayTestStuff2 was last seen 14 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Player Count first saw it.
What Rust version is used on WhyPlayTestStuff2?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find WhyPlayTestStuff2?
No region is published by WhyPlayTestStuff2, and the region code is us4. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 162.142.111.85:28030.
Wipe days
What should you expect on WhyPlayTestStuff2 during a wipe?
Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked, and 2 more were queued.
How often does WhyPlayTestStuff2 wipe?
Monthly force wipes are the sole wipes on WhyPlayTestStuff2. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 18 days 22 hours ago. A monthly wipe schedule is published in its tags.
Join the server
What steps are needed to join WhyPlayTestStuff2?
Joining is done by opening the console (F1) and running client.connect 162.142.111.85:28030. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.