Rust Player Count
84,498 playing now

Offline162.142.111.85:28030checked 14d ago

WhyPlayTestStuff2

monthly wipes vanilla
Players now 1/ ?
7-day average 0 peak –
Rank #14,447 top 60%
Last wipe 18d ago monthly schedule
Next wipe 22d 2h Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe · high confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

22d 2hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC18d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average 6/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average 11/ 40
№[4] D2S WarZone PvE 1000 Zombies Raidable Basesgroups of 8+ · monthly · 3 on average 5/ 40
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 3 on average 7/ 200

Quick answers

from the figures on this page

Rules and settings

What are the server rules for WhyPlayTestStuff2?

No gather rate appears in the name of WhyPlayTestStuff2. The group limit is the game's default of 8 players. The server runs build & creative, no gathering, just sandbox building. The server browser lists it under Community, as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

What is the map on WhyPlayTestStuff2?

WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can WhyPlayTestStuff2 be found in Rust Player Count lists and filters?

These Rust Player Count lists include WhyPlayTestStuff2: Rust build and creative servers, Rust creative servers and Vanilla Rust servers. You can find it on the server list using these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What information do the tags on WhyPlayTestStuff2 convey?

For the game's server browser, WhyPlayTestStuff2 publishes: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus4 (Region code): The code for this region is us4; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^c (Creative): No need to gather; build whatever you like in this creative sandbox; ^k (Build server): Build and test base designs here. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on WhyPlayTestStuff2?

Currently offline, WhyPlayTestStuff2 was last seen 14 days 18 hours ago.

What position does WhyPlayTestStuff2 hold among Rust servers?

Over the last seven days, WhyPlayTestStuff2 is #14,447 for player hours, placing it in the top 60% of ranked servers.

Server information

What is the online status and reliability of WhyPlayTestStuff2?

Currently offline, WhyPlayTestStuff2 was last seen 14 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Player Count first saw it.

What Rust version is used on WhyPlayTestStuff2?

Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find WhyPlayTestStuff2?

No region is published by WhyPlayTestStuff2, and the region code is us4. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 162.142.111.85:28030.

Wipe days

What should you expect on WhyPlayTestStuff2 during a wipe?

Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked, and 2 more were queued.

How often does WhyPlayTestStuff2 wipe?

Monthly force wipes are the sole wipes on WhyPlayTestStuff2. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 18 days 22 hours ago. A monthly wipe schedule is published in its tags.

Join the server

What steps are needed to join WhyPlayTestStuff2?

Joining is done by opening the console (F1) and running client.connect 162.142.111.85:28030. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rus4
Region code The code for this region is us4.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Gameplay

^c
Creative No need to gather; build whatever you like in this creative sandbox.
^k
Build server Build and test base designs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.