Rust Player Count
37,131 playing now

Offline208.52.153.33:28079checked 16h ago

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

monthly wipes vanillamoddedoxide
Players now 1/ 40 2% full
7-day average 3 peak 9
Rank #1,893 top 8%
Last wipe 12d ago monthly schedule
Next wipe 22d 15h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246804:0010:0016:0023:0005:0011:00

Hourly average and peak, UTC.

Server performance

01020304004:0010:0016:0023:0005:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence

Wipe-day peak 10 players, last three wipes

Coming wipes

22d 15hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW12d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 7/ 100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 10 on average 11/ 100
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average 6/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average 1/ 40
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average 7/ 200
Builders Like UsNA · groups of 32+ · monthly · 3 on average 1/ 125

Quick answers

from the figures on this page

Rules and settings

What are the server rules for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

A gather rate is absent from the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group limit is the game's default of 8 players. build & creative is the game mode, building sandbox, no gathering. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is used on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

A procedural map of size 4,250 is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs, generated by the game with seed 1704574028. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can №[4] D2S WarZone PvE 1000 Zombies Raidable Bases be found in Rust Player Count lists and filters?

The Rust Player Count lists that №[4] D2S WarZone PvE 1000 Zombies Raidable Bases fits are: Rust build and creative servers, Best Rust roleplay servers, Modded Rust servers, Rust creative servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases convey?

For the game's server browser, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^r (Roleplay): A server for roleplay; ^c (Creative): Sandbox mode: build freely, without gathering resources; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have?

The server №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is offline at present, with its last appearance 16 hours ago. The average player count for the last seven days is 3, and the highest point was 9. In the past 48 hours, the peak activity occurred at 22:00 UTC, averaging 5 players.

How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases compare in server rankings?

For player hours in the last seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases ranks #1,893 and is in the top 8% of all ranked servers.

Server details

What is the online status and reliability of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Last seen 16 hours ago, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is offline right now. Based on the uptime it reports, the last restart was about 23 hours ago. In the last 7 full days, it was up for 156 of 168 hours, which is 93% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases serve?

No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 208.52.153.33:28079.

How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases perform?

The server ran at an average of 30 fps over the last 48 hours, never falling below 28. The maximum number of entities it carried was 135,523, which includes buildings, deployables and everything else. Memory usage reached up to 5,030 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases during a wipe?

Recent wipes saw an average peak of 10 players. The latest wipe saw its biggest crowd 26 hours in.

What wipe pattern does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases follow?

The only wipes for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 12 days 8 hours ago. A monthly wipe schedule is published in its tags.

Join the server

How can I connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Open the Rust console with F1, then type client.connect 208.52.153.33:28079. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://d2s.tebex.io/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Gameplay

^r
Roleplay A server for roleplay.
^c
Creative Sandbox mode: build freely, without gathering resources.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.