OfflineEA162.222.17.236:26666checked 14h ago
JumpRust.com - Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 17:10 UTC, in 12d 11h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does JumpRust.com - Test use?
No gather rate appears in the name of JumpRust.com - Test. The group limit is 32 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.
Server tags
Where can JumpRust.com - Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that JumpRust.com - Test fits are: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What information do the tags on JumpRust.com - Test convey?
For the game's server browser, JumpRust.com - Test publishes: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): The server has 0 slots; ts32 (Group limit): You can have up to 32 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays; EA (East Asia): It appears under East Asia when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does JumpRust.com - Test have?
Currently offline, JumpRust.com - Test was last seen 14 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
What position does JumpRust.com - Test hold among Rust servers?
For player hours in the last seven days, JumpRust.com - Test is #14,428 overall, #479 in Asia, and in the top 65% of all ranked servers.
Server details
What is the uptime and reliability of JumpRust.com - Test?
JumpRust.com - Test is down at the moment and was last seen 14 hours ago. For the last 1 full day, it was online for 2 of 24 hours, a 8% uptime. Its first appearance in Rust Player Count was on 13 October 2026.
What is the Rust version for JumpRust.com - Test?
Rust network protocol 2634 and build 167781 on Windows is what JumpRust.com - Test uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of JumpRust.com - Test?
Its EA tag shows JumpRust.com - Test lists itself in Asia. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 162.222.17.236:26666.
Wipe days
When does JumpRust.com - Test wipe?
The next wipe for JumpRust.com - Test is an estimate based on biweekly: 14 days after its last wipe. On Tuesday 27 October at 17:10 UTC the next wipe is expected. The present world dates from 36 hours ago. A biweekly wipe schedule appears in its tags.
How to join
What is the process to join JumpRust.com - Test?
Open the Rust console with F1, then type client.connect 162.222.17.236:26666. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts32,^o^z
Game
gmrust
mp0
ts32
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.