OnlineEA162.222.17.244:27777checked 12m ago
Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 19 October, 05:58 UTC, in 4d 9h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 212, 9 hours in, with 121 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 05:58 UTC9d ago | 212+121 queue | – | running | 1 |
| Sat 3 Oct, 08:52 UTC11d ago | 1+4 queue | – | 1.9 days | 0 |
| Thu 1 Oct, 17:42 UTC FW13d ago | 1 | – | 1.6 days | 6 |
| Mon 21 Sep, 08:34 UTC23d ago | 218+155 queue | halved by day 4 | 10.4 days | 33 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
A gather rate is absent from the name of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Plugins: Oxide. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map is running on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
A procedural map of size 4,000 is what Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: ✿ JumpRust.com日本™ FPS+.
Tags and filters
Who is responsible for Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
The same operator most likely runs Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com and 11 other servers we track, which all publish a jumprust.com hostname.
Where can Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com be found in Rust Player Count lists and filters?
The Rust Player Count lists that Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com fits are: Best Rust PvE servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
What information do the tags on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com convey?
These are the tags Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp215 (Max players): The server has 215 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^b (Biweekly): Wipes happen once every fortnight; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): It appears under East Asia when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How many players does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com have?
With 215 slots, Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com has 11 players at the moment. The seven-day average is 31 players, with a peak of 122. In the past 48 hours, the peak activity occurred at 13:00 UTC, averaging 40 players.
How does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com compare in server rankings?
For player hours in the last seven days, Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is #597 overall, #24 in Asia, and in the top 3% of all ranked servers.
Server details
What is the uptime and reliability of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
Right now, Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is up. It reports an uptime that puts the last restart at roughly 15 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
Rust network protocol 2634 and build 167781 on Windows is what Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
Its EA tag shows Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com lists itself in Asia. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 162.222.17.244:27777.
How well does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com perform?
The server ran at an average of 45 fps over the last 48 hours, never falling below 41. Up to 210,254 entities were present, including buildings, deployables and other world objects. Peak memory use was 4,240 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com during a wipe?
Across its recent wipes, the busiest times averaged 71 players. 9 hours after the latest wipe, the crowd peaked, and 121 more were queued. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 4.
What wipe pattern does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com follow?
The schedule cannot be confirmed from the few Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com wipes recorded, so the prediction is based on its tag. A wipe is scheduled for Monday 19 October at 05:58 UTC. The world in play was created 9 days 14 hours ago. A biweekly wipe schedule appears in its tags.
How to join
What steps are needed to join Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?
Open the Rust console with F1, then type client.connect 162.222.17.244:27777. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://jumprust.com/.
Server tags
what each one meansPublished as mp215,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o
Game
gmrust
mp215
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
