OnlineEA · ja1162.222.17.25:28015checked 8m ago
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 52% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:10 UTC3d ago | 8 | – | running | 1 |
| Thu 8 Oct, 19:17 UTC5d ago | 5 | held half | 2 days | 0 |
| Wed 7 Oct, 19:16 UTC6d ago | 4 | – | 1 days | 0 |
| Tue 6 Oct, 19:16 UTC7d ago | 3 | – | 1 days | 0 |
| Mon 5 Oct, 19:16 UTC8d ago | 3 | – | 1 days | 0 |
| Mon 5 Oct, 03:46 UTC8d ago | 3 | – | 0.6 days | 0 |
| Sun 4 Oct, 19:16 UTC9d ago | 3 | – | 0.4 days | 0 |
| Sat 3 Oct, 19:16 UTC10d ago | 4 | – | 1 days | 0 |
| Fri 2 Oct, 19:16 UTC11d ago | 4 | – | 1 days | 0 |
| Thu 1 Oct, 18:47 UTC FW12d ago | 5 | – | 1 days | 4 |
| Tue 29 Sep, 19:15 UTC14d ago | 6 | – | 2 days | 0 |
| Mon 28 Sep, 19:16 UTC15d ago | 4 | – | 1 days | 0 |
| Mon 28 Sep, 02:56 UTC15d ago | 5 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 use?
The name of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 does not state a gather rate. Up to 8 players per group, which is the game's default. minigames & battle royale is the game mode, arenas, battle royale, parkour, Bedwars. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Which map is running on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
A procedural map of size 6,000 is what ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: 突袭练习|PvE.
Tags, lists and filters
Who operates ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Because ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 and 5 other servers we track all publish a teatime.gg hostname, they are likely run by the same operator.
Where can ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 be found in Rust Player Count lists and filters?
The Rust Player Count lists that ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 fits are: Rust aim training servers, Rust build and creative servers, Modded Rust servers, Battlefield Rust servers and Rust creative servers. You can find it on the server list using these filters: Region: Asia; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
The game's server browser reads these tags from ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): It uses RakNet, the game's default networking; $rja1 (Region code): The code for this region is ja1; ^c (Creative): Creative building: no gathering, just construct as you wish; ^e (Minigames): The server hosts minigames such as Bedwars, parkour and arenas; ^d (Combat training): Training for aim and PvP, with all items given to you; ^k (Build server): Design and rehearse base layouts; ^j (Battle royale): Fight to survive as the zone contracts; ^i (Battlefield): Quick PvP action with kits and increased rates; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins; EA (East Asia): The server browser lists this one under East Asia. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 have?
With 150 slots, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 has 0 players at the moment. The seven-day average is 1 players, with a peak of 8. The highest average in the last 48 hours was 5 players at 13:00 UTC.
Where does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 sit in the rankings?
For player hours in the last seven days, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is #2,840 overall, #274 in Asia, and in the top 13% of all ranked servers.
About the server
What is the online status and reliability of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is currently online. It reports an uptime that puts the last restart at roughly 3 days 4 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 20 September 2026 is when Rust Player Count first saw it.
What Rust version is used on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Linux hosts ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎, which runs Rust network protocol 2634 and build 167231. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
For ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎, the EA tag shows Asia, and the region code is ja1. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 162.222.17.25:28015.
Is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 lag-free?
Over the last 48 hours, the average server fps was 60, and it never dropped below 56. Up to 4,395 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,590 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What changes on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 on wipe day?
The average busiest point in recent wipes reached 6 players. 9 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 100% of recent wipes.
How often does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 wipe?
No next wipe can be predicted for ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 3 days 5 hours ago.
How to join
What is the process to join ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Joining is done by opening the console (F1) and running client.connect 162.222.17.25:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://teatime.gg.
Server tags
what each one meansPublished as mp150,ptrak,$rja1,v2634,^z,^y,^c,^e,^d,^k,gmrust,cs167231,ts8,^j,^i,EA
Game
gmrust
mp150
ts8
v2634
cs167231
ptrak
$rja1
Gameplay
^c
^e
^d
^k
^j
^i
Mods and access
^z
^y
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
