Rust Player Count
41,860 playing now

Offline172.59.129.169:28015checked 1d ago

ZombieSurvival Private Test

moddedcarbonpve
Players now 1/ 30 3% full
7-day average 1 peak 1
Rank #8,672 top 39%
Last wipe 2d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
00.250.50.75105:0006:0007:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 94/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 195 on average 248/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average 15/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average 24/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 88/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 62 on average 27/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern ZombieSurvival Private Test?

No gather rate appears in the name of ZombieSurvival Private Test. Groups are capped at 8 players, the default in the game. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on ZombieSurvival Private Test?

A procedural map is what ZombieSurvival Private Test runs, generated by the game.

Tags and filters

Where can ZombieSurvival Private Test be found in Rust Player Count lists and filters?

The Rust Player Count lists that ZombieSurvival Private Test fits are: Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on ZombieSurvival Private Test convey?

The game's server browser reads these tags from ZombieSurvival Private Test: gmrust (Game mode): The usual Rust survival experience; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does ZombieSurvival Private Test have?

The server ZombieSurvival Private Test is offline at present, with its last appearance 40 hours ago. The seven-day average is 1 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 07:00 UTC, averaging 1 players.

Where does ZombieSurvival Private Test sit in the rankings?

Over the last seven days, ZombieSurvival Private Test is #8,672 for player hours, placing it in the top 39% of ranked servers.

Server information

How reliable is ZombieSurvival Private Test, and is it online?

Currently offline, ZombieSurvival Private Test was last seen 40 hours ago. For the last 2 full days, it was online for 6 of 48 hours, a 12% uptime. Rust Player Count recorded it for the first time on 12 October 2026.

What is the Rust version for ZombieSurvival Private Test?

Windows hosts ZombieSurvival Private Test, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of ZombieSurvival Private Test?

There is no region published by ZombieSurvival Private Test. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 172.59.129.169:28015.

Wipe schedule

When does ZombieSurvival Private Test wipe?

With so few of ZombieSurvival Private Test's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 2 days 19 hours.

How to join

How can I connect to ZombieSurvival Private Test?

To get in, press F1 in Rust and enter client.connect 172.59.129.169:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp30
Max players Capacity: 30 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.