Rust Player Count
90,960 playing now

Online173.90.239.20:28015checked 9m ago

Always Small Maps 2x less decay

2x moddedcarbon
Players now 0/ 100 0% full
7-day average 0 peak 3
Rank #5,403 top 24%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.7 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 50% else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC3d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW11d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC17d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC18d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC19d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC19d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC23d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 654 on average 675/ 750
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 430 on average 452/ 475
MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average 464/ 550
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 292 on average 74/ 1000
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 261 on average 34/ 100
Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 259 on average 317/ 390

Quick answers

from the figures on this page

Settings and map

What configuration does Always Small Maps 2x less decay use?

Always Small Maps 2x less decay sets its gather rate to 2x, as its name states. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on Always Small Maps 2x less decay?

A procedural map of size 3,000 is what Always Small Maps 2x less decay runs, generated by the game with seed 1305954996. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Always Small Maps 2x less decay be found in Rust Player Count lists and filters?

The Rust Player Count lists that Always Small Maps 2x less decay fits are: Rust servers with a 2x gather rate and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you interpret the tags on Always Small Maps 2x less decay?

These are the tags Always Small Maps 2x less decay publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on Always Small Maps 2x less decay?

Right now, 0 players are on Always Small Maps 2x less decay, which has 100 slots. The average player count for the last seven days is 0, and the highest point was 3. The highest average in the last 48 hours was 1 players at 22:00 UTC.

How does Always Small Maps 2x less decay compare in server rankings?

Over the last seven days, Always Small Maps 2x less decay is #5,403 for player hours, placing it in the top 24% of ranked servers.

Server information

How reliable is Always Small Maps 2x less decay, and is it online?

You can find Always Small Maps 2x less decay online at the moment. It reports an uptime that puts the last restart at roughly 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 18 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Always Small Maps 2x less decay?

On Windows, Always Small Maps 2x less decay runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does Always Small Maps 2x less decay serve?

A region is not published by Always Small Maps 2x less decay. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 173.90.239.20:28015.

What is the performance like on Always Small Maps 2x less decay?

Over the last 48 hours, the average server fps was 238, and it never dropped below 230. Up to 45,450 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,523 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on Always Small Maps 2x less decay when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 14 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does Always Small Maps 2x less decay follow?

No next wipe can be predicted for Always Small Maps 2x less decay, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 21 hours ago.

Join the server

What is the process to join Always Small Maps 2x less decay?

Joining is done by opening the console (F1) and running client.connect 173.90.239.20:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.