Rust Player Count
48,429 playing now

Offline174.114.223.30:28025checked 8d ago

Scavenger Isle - Local Dev

moddedcarbonpve
Players now 1/ 10 10% full
7-day average 0 peak –
Rank #14,945 top 67%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.8 days between real wipes
On rhythm 20% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 50% else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW13d ago 1 – running 0
Wed 30 Sep, 15:27 UTC14d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC16d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC17d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC18d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC27d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 137/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 196 on average 211/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average 34/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 84/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average 22/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Scavenger Isle - Local Dev?

No gather rate appears in the name of Scavenger Isle - Local Dev. Up to 8 players per group, which is the game's default. The server runs pve, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on Scavenger Isle - Local Dev?

A procedural map, generated by the game, runs on Scavenger Isle - Local Dev.

Tags, lists and filters

Where can Scavenger Isle - Local Dev be found in Rust Player Count lists and filters?

The Rust Player Count lists that Scavenger Isle - Local Dev fits are: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Scavenger Isle - Local Dev?

For the game's server browser, Scavenger Isle - Local Dev publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166822 (Build): The game build is 166822; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Scavenger Isle - Local Dev?

The server Scavenger Isle - Local Dev is offline at present, with its last appearance 8 days 21 hours ago.

What position does Scavenger Isle - Local Dev hold among Rust servers?

Over the last seven days, Scavenger Isle - Local Dev is #14,945 for player hours, placing it in the top 67% of ranked servers.

About the server

How reliable is Scavenger Isle - Local Dev, and is it online?

Last seen 8 days 21 hours ago, Scavenger Isle - Local Dev is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 15 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Scavenger Isle - Local Dev?

Windows hosts Scavenger Isle - Local Dev, which runs Rust network protocol 2634 and build 166822. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Scavenger Isle - Local Dev?

No region is published by Scavenger Isle - Local Dev. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 174.114.223.30:28025.

Wipe information

What changes on Scavenger Isle - Local Dev on wipe day?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 21 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it dropped below half by day 2.

How often does Scavenger Isle - Local Dev wipe?

Wipes on Scavenger Isle - Local Dev come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 13 days 2 hours.

Join the server

How can I connect to Scavenger Isle - Local Dev?

To get in, press F1 in Rust and enter client.connect 174.114.223.30:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166822
Build The game build is 166822.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.