Rust Player Count
83,544 playing now

Offline174.115.152.186:28025checked 6h ago

Scavenger Isle - Local Dev

moddedcarbonpve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #10,838 top 49%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75120:0000:0000:0004:0008:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 201 on average 263/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 198 on average 167/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average 100/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 53/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average 17/ 100

Quick answers

from the figures on this page

Rules and settings

What configuration does Scavenger Isle - Local Dev use?

A gather rate is absent from the name of Scavenger Isle - Local Dev. The group limit is the game's default of 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What map is used on Scavenger Isle - Local Dev?

A procedural map is what Scavenger Isle - Local Dev runs, generated by the game.

Tags, lists and filters

Where can Scavenger Isle - Local Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Scavenger Isle - Local Dev: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on Scavenger Isle - Local Dev?

These are the tags Scavenger Isle - Local Dev publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev is offline at the moment; the last time it was seen was 6 hours ago. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 1 players.

What position does Scavenger Isle - Local Dev hold among Rust servers?

Over the last seven days, Scavenger Isle - Local Dev is #10,838 for player hours, placing it in the top 49% of ranked servers.

Server information

How reliable is Scavenger Isle - Local Dev, and is it online?

Last seen 6 hours ago, Scavenger Isle - Local Dev is offline right now. For the last 2 full days, it was online for 28 of 48 hours, a 58% uptime. 11 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Scavenger Isle - Local Dev?

Windows hosts Scavenger Isle - Local Dev, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Scavenger Isle - Local Dev?

A region is not published by Scavenger Isle - Local Dev. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 174.115.152.186:28025.

Wipe days

What changes on Scavenger Isle - Local Dev on wipe day?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in.

When does Scavenger Isle - Local Dev wipe?

The rhythm of wipes on Scavenger Isle - Local Dev cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 2 days 18 hours ago.

Connect to the server

What steps are needed to join Scavenger Isle - Local Dev?

To get in, press F1 in Rust and enter client.connect 174.115.152.186:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.