Rust Player Count
82,364 playing now

OnlineOC180.150.91.79:28050checked 11m ago

Old Souls PVE AU

monthly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 3
Rank #5,713 top 26% · #133 in OC
Last wipe 11d ago monthly schedule
Next wipe 22d 23h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 26% of all ranked servers, top 60% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 23h. The force wipe · high confidence

Usual gap 0.4 days between real wipes
Wipe-day peak 4 players, last three wipes

Coming wipes

22d 23hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW11d ago 4 – running 0
Thu 1 Oct, 10:50 UTC12d ago 4 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 24 on average 13/ 200
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average 10/ 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on average 7/ 100
State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average 0/ 40
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average 1/ 50
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average 0/ 50

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Old Souls PVE AU?

No gather rate appears in the name of Old Souls PVE AU. Groups are capped at 8 players, the default in the game. pve is the game mode, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Old Souls PVE AU?

Old Souls PVE AU runs a procedural map of size 6,000 with seed 6543523, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Old Souls PVE AU be found in Rust Player Count lists and filters?

The Rust Player Count lists that Old Souls PVE AU fits are: Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on Old Souls PVE AU convey?

These are the tags Old Souls PVE AU publishes for the game's server browser: gmvanilla (Game mode): Unmodified survival gameplay; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; OC (Oceania): The server browser lists this one under Oceania. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does Old Souls PVE AU have?

0 of 50 slots are filled on Old Souls PVE AU right now. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 18:00 UTC, with an average of 2 players.

How does Old Souls PVE AU compare in server rankings?

For player hours in the last seven days, Old Souls PVE AU is #5,713 overall, #133 in Oceania, and in the top 26% of all ranked servers.

Server information

What is the online status and reliability of Old Souls PVE AU?

You can find Old Souls PVE AU online at the moment. It reports an uptime that puts the last restart at roughly 7 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Old Souls PVE AU?

On Windows, Old Souls PVE AU runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does Old Souls PVE AU serve?

In Oceania, Old Souls PVE AU lists itself with its OC tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 180.150.91.79:28050.

What is the performance like on Old Souls PVE AU?

Over the last 48 hours, the average server fps was 79, and it never dropped below 1. The highest entity count was 228,905, covering buildings, deployables and all other objects. At its highest, it used 5,109 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What happens on Old Souls PVE AU when a wipe occurs?

Across its recent wipes, the busiest times averaged 4 players. 15 hours after the wipe, the crowd on the latest wipe was at its highest.

When does Old Souls PVE AU wipe?

Wipes happen once a month on Old Souls PVE AU, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 11 days 23 hours. A monthly wipe schedule is published in its tags.

Connect to the server

What steps are needed to join Old Souls PVE AU?

Joining is done by opening the console (F1) and running client.connect 180.150.91.79:28050. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://discord.com/invite/SQEEQUARS4 is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

OC
Oceania The server browser lists this one under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.