Rust Player Count
33,519 playing now

OnlineOC180.150.91.79:28070checked 12m ago

Old Souls PVE AU (Raidable Bases)

monthly wipes moddedoxidepve
Players now 2/ 50 4% full
7-day average 0 peak 5
Rank #4,289 top 19% · #110 in OC
Last wipe 12d ago monthly schedule
Next wipe 22d 13h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers, top 50% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence

Usual gap 0.4 days between real wipes
Wipe-day peak 2 players, last three wipes

Coming wipes

22d 13hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:12 UTC FW12d ago 2 – running 0
Thu 1 Oct, 10:54 UTC12d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 24 on average 15/ 200
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average 16/ 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on average 9/ 100
State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average 2/ 40
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average 1/ 50
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average 1/ 50

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Old Souls PVE AU (Raidable Bases)?

No gather rate appears in the name of Old Souls PVE AU (Raidable Bases). The group limit is the game's default of 8 players. The server runs pve, other players cannot be fought. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Old Souls PVE AU (Raidable Bases)?

A procedural map of size 6,000 is what Old Souls PVE AU (Raidable Bases) runs, generated by the game with seed 6543523. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Old Souls PVE AU (Raidable Bases) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Old Souls PVE AU (Raidable Bases) fits are: Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on Old Souls PVE AU (Raidable Bases) convey?

The game's server browser reads these tags from Old Souls PVE AU (Raidable Bases): gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; OC (Oceania): It appears under Oceania when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is Old Souls PVE AU (Raidable Bases)?

Right now, 2 players are on Old Souls PVE AU (Raidable Bases), which has 50 slots. The average player count for the last seven days is 0, and the highest point was 5. The highest average in the last 48 hours was 2 players at 12:00 UTC.

How does Old Souls PVE AU (Raidable Bases) compare in server rankings?

In the last seven days, Old Souls PVE AU (Raidable Bases) is #4,289 for player hours, #110 in Oceania, and within the top 19% of ranked servers.

Server information

How reliable is Old Souls PVE AU (Raidable Bases), and is it online?

You can find Old Souls PVE AU (Raidable Bases) online at the moment. Based on the uptime it reports, the last restart was about 8 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Old Souls PVE AU (Raidable Bases)?

On Windows, Old Souls PVE AU (Raidable Bases) runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Old Souls PVE AU (Raidable Bases) serve?

In Oceania, Old Souls PVE AU (Raidable Bases) lists itself with its OC tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 180.150.91.79:28070.

How well does Old Souls PVE AU (Raidable Bases) perform?

The server ran at an average of 80 fps over the last 48 hours, never falling below 61. The highest entity count was 246,469, covering buildings, deployables and all other objects. Peak memory use was 5,111 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on Old Souls PVE AU (Raidable Bases) on wipe day?

The average busiest point in recent wipes reached 2 players. 5 hours after the wipe, the crowd on the latest wipe was at its highest.

When does Old Souls PVE AU (Raidable Bases) wipe?

Monthly force wipes are the sole wipes on Old Souls PVE AU (Raidable Bases). On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The world in play was created 12 days 9 hours ago. The tags show a wipe schedule set to monthly.

How to join

What steps are needed to join Old Souls PVE AU (Raidable Bases)?

Open the Rust console with F1, then type client.connect 180.150.91.79:28070. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://discord.com/invite/SQEEQUARS4.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

OC
Oceania It appears under Oceania when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.