Rust Player Count
82,364 playing now

Offline185.30.229.67:28015checked 9d ago

TEST

moddedoxide
Players now 1/ 10 10% full
7-day average 0 peak –
Rank #13,191 top 58%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.9 days between real wipes
On rhythm 20% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:14 UTC9d ago 2 – running 0
Sat 3 Oct, 17:41 UTC10d ago 2 – 0.8 days 1
Fri 2 Oct, 15:15 UTC11d ago 2 – 1.1 days 0
Tue 29 Sep, 17:13 UTC14d ago 2 held half 2.9 days 0
Fri 25 Sep, 23:03 UTC17d ago 2 held half 3.8 days 0
Mon 14 Sep, 18:55 UTC29d ago 2 held half 11.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average 22/ 400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 17 on average 43/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average 6/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average 1/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average 17/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern TEST?

A gather rate is absent from the name of TEST. The group limit is the game's default of 8 players. primitive is the game mode, bows, spears and melee, with no guns. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on TEST?

A procedural map is what TEST runs, generated by the game.

Tags and filters

Where can TEST be found in Rust Player Count lists and filters?

These Rust Player Count lists include TEST: Primitive Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on TEST?

The game's server browser reads these tags from TEST: gmprimitive (Game mode): Primitive ruleset: guns are absent, leaving bows, spears and melee; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on TEST?

TEST is offline at the moment; the last time it was seen was 9 days 5 hours ago.

Where does TEST sit in the rankings?

TEST is in the top 58% of all ranked servers with a rank of #13,191 for player hours over the past seven days.

Server details

What is the uptime and reliability of TEST?

Currently offline, TEST was last seen 9 days 5 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for TEST?

On Windows, TEST runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam updates it for you.

What region does TEST serve?

A region is not published by TEST. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 185.30.229.67:28015.

Wipe information

What happens on TEST when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe pattern does TEST follow?

No next wipe can be predicted for TEST, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 9 days 7 hours ago.

How to join

What steps are needed to join TEST?

To get in, press F1 in Rust and enter client.connect 185.30.229.67:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode Primitive ruleset: guns are absent, leaving bows, spears and melee.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166586
Build Build number: 166586.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.