Offline193.252.29.253:28015checked 6d ago
Rust PvE Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does Rust PvE Dev use?
A gather rate is absent from the name of Rust PvE Dev. The group limit is the game's default of 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on Rust PvE Dev?
A procedural map, generated by the game, runs on Rust PvE Dev.
Tags, lists and filters
Where can Rust PvE Dev be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust PvE Dev fits are: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Rust PvE Dev?
These are the tags Rust PvE Dev publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How many players does Rust PvE Dev have?
Rust PvE Dev is offline at the moment; the last time it was seen was 6 days 18 hours ago. The average player count for the last seven days is 1, and the highest point was 2.
Where does Rust PvE Dev sit in the rankings?
Over the last seven days, Rust PvE Dev is #12,533 for player hours, placing it in the top 57% of ranked servers.
About the server
What is the uptime and reliability of Rust PvE Dev?
Last seen 6 days 18 hours ago, Rust PvE Dev is offline right now. In the last 7 full days, it was up for 2 of 168 hours, which is 1% uptime. Rust Player Count recorded it for the first time on 3 October 2026.
What is the Rust version for Rust PvE Dev?
Linux hosts Rust PvE Dev, which runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Rust PvE Dev serve?
No region is published by Rust PvE Dev. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 193.252.29.253:28015.
Wipe days
What wipe pattern does Rust PvE Dev follow?
With so few of Rust PvE Dev's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 20 hours ago.
Connect to the server
What is the process to join Rust PvE Dev?
Joining is done by opening the console (F1) and running client.connect 193.252.29.253:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.