Rust Player Count
50,622 playing now

Online194.31.52.30:28015checked 8m ago

Cucer Dev [8] | Night Zombies

moddedoxide
Players now 0/ 8 0% full
7-day average 0 peak –
Rank #15,947 top 72%
Last wipe 69d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 126/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 151/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 38/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 32/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for Cucer Dev [8] | Night Zombies?

The name of Cucer Dev [8] | Night Zombies does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Cucer Dev [8] | Night Zombies be found in Rust Player Count lists and filters?

These Rust Player Count lists include Cucer Dev [8] | Night Zombies: Modded Rust servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What information do the tags on Cucer Dev [8] | Night Zombies convey?

The game's server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): The usual Rust survival experience; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2631 (Protocol): Joining requires the same protocol: 2631; cs158240 (Build): It runs on game build 158240; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does Cucer Dev [8] | Night Zombies have?

0 of 8 slots are filled on Cucer Dev [8] | Night Zombies right now. The average player count for the past seven days is 0.

How does Cucer Dev [8] | Night Zombies compare in server rankings?

Cucer Dev [8] | Night Zombies is in the top 72% of all ranked servers with a rank of #15,947 for player hours over the past seven days.

Server information

What is the uptime and reliability of Cucer Dev [8] | Night Zombies?

You can find Cucer Dev [8] | Night Zombies online at the moment. Based on the uptime it reports, the last restart was about 13 days 19 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Cucer Dev [8] | Night Zombies?

Linux hosts Cucer Dev [8] | Night Zombies, which runs Rust network protocol 2631 and build 158240. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Cucer Dev [8] | Night Zombies?

A region is not published by Cucer Dev [8] | Night Zombies. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 194.31.52.30:28015.

How well does Cucer Dev [8] | Night Zombies perform?

The server ran at an average of 229 fps over the last 48 hours, never falling below 211. Up to 4,875 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,555 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

How often does Cucer Dev [8] | Night Zombies wipe?

With so few of Cucer Dev [8] | Night Zombies's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 69 days 12 hours.

Join the server

How can I connect to Cucer Dev [8] | Night Zombies?

Open the Rust console with F1, then type client.connect 194.31.52.30:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2631
Protocol Joining requires the same protocol: 2631.
cs158240
Build It runs on game build 158240.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.