Offline194.50.234.143:28015checked 20h ago
RFL Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 27 October, 22:53 UTC, in 13d 3h. Every other Tuesday at 22:53 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC20h ago | – | – | running | 0 |
| Tue 29 Sep, 22:50 UTC14d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern RFL Test Server?
No gather rate appears in the name of RFL Test Server. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on RFL Test Server?
The game generates a procedural map of size 4,500 with seed 9889632 for RFL Test Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can RFL Test Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that RFL Test Server fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you interpret the tags on RFL Test Server?
These are the tags RFL Test Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on RFL Test Server?
Currently offline, RFL Test Server was last seen 20 hours ago. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 23:00 UTC, averaging 0 players.
Where does RFL Test Server sit in the rankings?
Over the last seven days, RFL Test Server is #15,239 for player hours, placing it in the top 69% of ranked servers.
Server information
What is the uptime and reliability of RFL Test Server?
RFL Test Server is down at the moment and was last seen 20 hours ago. It reports an uptime that puts the last restart at roughly 15 minutes ago. For the last 7 full days, it was online for 2 of 168 hours, a 1% uptime. Rust Player Count recorded it for the first time on 29 September 2026.
What Rust version is used on RFL Test Server?
On Windows, RFL Test Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What region does RFL Test Server serve?
There is no region published by RFL Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 194.50.234.143:28015.
How well does RFL Test Server perform?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. Up to 109,512 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,016 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What changes on RFL Test Server on wipe day?
The average busiest point in recent wipes reached 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.
How often does RFL Test Server wipe?
The wipe cycle for RFL Test Server is every other Tuesday at 22:53 UTC. A wipe is scheduled for Tuesday 27 October at 22:53 UTC. It has been running its current world for 20 hours. The tags show a wipe schedule set to monthly.
How to join
What steps are needed to join RFL Test Server?
Joining is done by opening the console (F1) and running client.connect 194.50.234.143:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://shop.rflservers.com/ is its website.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.