Rust Player Count
49,151 playing now

Online195.18.27.77:35100checked 9m ago

Evolution PvE [RaidBases, Skills, Event, Quest]

biweekly wipes moddedoxidepve
Players now 1/ 200 0% full
7-day average 4 peak 14
Rank #1,762 top 8%
Last wipe 12d ago biweekly schedule
Next wipe 1d 9h Thu 15 Oct, 20:08 UTC

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 20:08 UTC, in 1d 9h. Its biweekly schedule tag · low confidence

Usual gap 14.2 days between real wipes
Wipe-day peak 14 players, last three wipes
Crowd held 0% else halves by day 6

Coming wipes

1d 9hThu 15 Oct, 20:08 UTC
15d 9hThu 29 Oct, 20:08 UTC
22d 8hThu 5 Nov, 19:00 UTC FW
29d 9hThu 12 Nov, 20:08 UTC
43d 9hThu 26 Nov, 20:08 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:08 UTC FW12d ago 15 – running 1
Thu 17 Sep, 15:43 UTC26d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average 139/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average 59/ 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 55 on average 56/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 53 on average 33/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average 28/ 250
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average 5/ 200

Quick answers

from the figures on this page

Rules and settings

What configuration does Evolution PvE [RaidBases, Skills, Event, Quest] use?

The name of Evolution PvE [RaidBases, Skills, Event, Quest] does not state a gather rate. Group size is limited to 16 players. The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Evolution PvE [RaidBases, Skills, Event, Quest]?

Evolution PvE [RaidBases, Skills, Event, Quest] runs a procedural map of size 4,250 with seed 777349113, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can Evolution PvE [RaidBases, Skills, Event, Quest] be found in Rust Player Count lists and filters?

The Rust Player Count lists that Evolution PvE [RaidBases, Skills, Event, Quest] fits are: Best Rust roleplay servers, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Evolution PvE [RaidBases, Skills, Event, Quest]?

These are the tags Evolution PvE [RaidBases, Skills, Event, Quest] publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): The server has 200 slots; ts16 (Group limit): You can have up to 16 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is Evolution PvE [RaidBases, Skills, Event, Quest]?

With 200 slots, Evolution PvE [RaidBases, Skills, Event, Quest] has 1 players at the moment. With a peak of 14, the average over seven days is 4 players. The highest average in the last 48 hours was 5 players at 15:00 UTC.

How does Evolution PvE [RaidBases, Skills, Event, Quest] compare in server rankings?

For player hours in the last seven days, Evolution PvE [RaidBases, Skills, Event, Quest] ranks #1,762 and is in the top 8% of all ranked servers.

About the server

What is the online status and reliability of Evolution PvE [RaidBases, Skills, Event, Quest]?

You can find Evolution PvE [RaidBases, Skills, Event, Quest] online at the moment. Based on the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Evolution PvE [RaidBases, Skills, Event, Quest]?

Windows hosts Evolution PvE [RaidBases, Skills, Event, Quest], which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Evolution PvE [RaidBases, Skills, Event, Quest]?

There is no region published by Evolution PvE [RaidBases, Skills, Event, Quest]. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 195.18.27.77:35100.

What is the performance like on Evolution PvE [RaidBases, Skills, Event, Quest]?

The server ran at an average of 81 fps over the last 48 hours, never falling below 12. The highest entity count was 150,479, covering buildings, deployables and all other objects. At its highest, it used 4,481 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on Evolution PvE [RaidBases, Skills, Event, Quest] when a wipe occurs?

The average busiest point in recent wipes reached 14 players. 47 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 6.

What wipe pattern does Evolution PvE [RaidBases, Skills, Event, Quest] follow?

With too few of Evolution PvE [RaidBases, Skills, Event, Quest]'s wipes on record to verify the schedule, the tag guides the prediction. Thursday 15 October at 20:08 UTC is when the next wipe is due. It has been running its current world for 12 days 14 hours. Its tags list a wipe schedule of every two weeks.

How to join

What is the process to join Evolution PvE [RaidBases, Skills, Event, Quest]?

Open the Rust console with F1, then type client.connect 195.18.27.77:35100. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://evolutionrust.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^r,^p,gmvanilla,cs167398,ts16,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp200
Max players The server has 200 slots.
ts16
Group limit You can have up to 16 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.