Rust Player Count
85,585 playing now

Offline199.231.185.234:27500checked 6d ago

RFG Troubleshooting

vanillamoddedcarbon
Players now 1/ 40 2% full
7-day average 0 peak 1
Rank #14,102 top 63%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.3 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC6d ago 1 – running 0
Fri 2 Oct, 10:02 UTC12d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC17d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 164/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 185/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 39/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 67/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for RFG Troubleshooting?

A gather rate is absent from the name of RFG Troubleshooting. A maximum of 12 players per group. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

Which map is running on RFG Troubleshooting?

The game generates a procedural map of size 3,500 with seed 116945 for RFG Troubleshooting. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Royal Family Gaming FPS+.

Tags and filters

Who manages RFG Troubleshooting?

The same operator most likely runs RFG Troubleshooting and 11 other servers we track, which all publish a rfgam.ing hostname.

Where can RFG Troubleshooting be found in Rust Player Count lists and filters?

The Rust Player Count lists that RFG Troubleshooting fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on RFG Troubleshooting?

The game's server browser reads these tags from RFG Troubleshooting: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts12 (Group limit): You can have up to 12 players per team; v2634 (Protocol): Joining requires the same protocol: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is RFG Troubleshooting?

Currently offline, RFG Troubleshooting was last seen 6 days 19 hours ago. With a peak of 1, the average over seven days is 0 players.

What position does RFG Troubleshooting hold among Rust servers?

For player hours in the last seven days, RFG Troubleshooting ranks #14,102 and is in the top 63% of all ranked servers.

Server information

How reliable is RFG Troubleshooting, and is it online?

RFG Troubleshooting is down at the moment and was last seen 6 days 19 hours ago. In the last 7 full days, it was up for 4 of 168 hours, which is 2% uptime. Its first appearance in Rust Player Count was on 26 September 2026.

What is the Rust version for RFG Troubleshooting?

Linux hosts RFG Troubleshooting, which runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.

What region does RFG Troubleshooting serve?

There is no region published by RFG Troubleshooting. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 199.231.185.234:27500.

Wipe days

What happens on RFG Troubleshooting when a wipe occurs?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 2.

How often does RFG Troubleshooting wipe?

Wipes on RFG Troubleshooting come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 13 days.

Join the server

What steps are needed to join RFG Troubleshooting?

Open the Rust console with F1, then type client.connect 199.231.185.234:27500. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players The server has 40 slots.
ts12
Group limit You can have up to 12 players per team.
v2634
Protocol Joining requires the same protocol: 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.