Rust Player Count
86,261 playing now

Online209.147.107.30:28015checked 14m ago

RustyJay | 3x | Mymini | Buildable Deep Sea

3x moddedcarbon
Players now 0/ 150 0% full
7-day average 0 peak 2
Rank #6,572 top 29%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.3 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW12d ago 1 – running 0
Tue 22 Sep, 23:08 UTC20d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC24d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 13 on average 10/ 50
AlexRust X2 WIPE 08.10EU · groups of 30+ · 2x · weekly · 7 on average 1/ 100
EU/CZ WhiteWolves.eu | x2 Semi-Vanilla | Solo/Duo/TrioEU · groups of 8+ · 2x · monthly · 2 on average 3/ 30
[PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average 3/ 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 13.1EU · groups of 48+ · 5x · weekly · 1 on average 0/ 100
RustAddicted PVE 5X | QOL | EVENTS | RAIDABLE BASES | BUILDEU · groups of 8+ · 5x · weekly · 1 on average 4/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for RustyJay | 3x | Mymini | Buildable Deep Sea?

The gather rate on RustyJay | 3x | Mymini | Buildable Deep Sea is 3x, per its name. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on RustyJay | 3x | Mymini | Buildable Deep Sea?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map of size 4,050 with seed 6452317, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can RustyJay | 3x | Mymini | Buildable Deep Sea be found in Rust Player Count lists and filters?

These Rust Player Count lists include RustyJay | 3x | Mymini | Buildable Deep Sea: Rust build and creative servers, 3x Rust servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

What is the meaning of the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

For the game's server browser, RustyJay | 3x | Mymini | Buildable Deep Sea publishes: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is RustyJay | 3x | Mymini | Buildable Deep Sea?

0 of 150 slots are filled on RustyJay | 3x | Mymini | Buildable Deep Sea right now. The average player count for the last seven days is 0, and the highest point was 2. In the past 48 hours, the peak activity occurred at 11:00 UTC, averaging 0 players.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea sit in the rankings?

RustyJay | 3x | Mymini | Buildable Deep Sea is in the top 29% of all ranked servers with a rank of #6,572 for player hours over the past seven days.

About the server

What is the online status and reliability of RustyJay | 3x | Mymini | Buildable Deep Sea?

Right now, RustyJay | 3x | Mymini | Buildable Deep Sea is up. The uptime it gives suggests it restarted about 12 days ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for RustyJay | 3x | Mymini | Buildable Deep Sea?

On Windows, RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

What region does RustyJay | 3x | Mymini | Buildable Deep Sea serve?

A region is not published by RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 209.147.107.30:28015.

What is the performance like on RustyJay | 3x | Mymini | Buildable Deep Sea?

The server ran at an average of 144 fps over the last 48 hours, never falling below 131. The highest entity count was 95,214, covering buildings, deployables and all other objects. Memory usage reached up to 4,721 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What should you expect on RustyJay | 3x | Mymini | Buildable Deep Sea during a wipe?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 20 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe?

No next wipe can be predicted for RustyJay | 3x | Mymini | Buildable Deep Sea, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 12 days 1 hours ago.

How to join

How can I connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

Open the Rust console with F1, then type client.connect 209.147.107.30:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp150
Max players The server has 150 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build It runs on game build 166494.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.