Rust Player Count
32,838 playing now

OnlineEA213.230.109.15:28025checked 8m ago

[Uz/Ru/Kz] #2 UzRust - Classic

biweekly wipes vanillamoddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 3
Rank #4,756 top 21% · #345 in EA
Last wipe 13d ago biweekly schedule
Next wipe 14h Thu 15 Oct, 18:57 UTC

Players

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 21% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:57 UTC, in 14h. Its biweekly schedule tag · low confidence

Usual gap 14.3 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

Coming wipes

14hThu 15 Oct, 18:57 UTC
14d 14hThu 29 Oct, 18:57 UTC
21d 14hThu 5 Nov, 19:00 UTC FW
28d 14hThu 12 Nov, 18:57 UTC
42d 14hThu 26 Nov, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW13d ago 1 – running 0
Thu 17 Sep, 12:48 UTC27d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average 1/ 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/2~10/15EA · no group limit · biweekly · 3 on average 1/ 20
瞌睡熊『5倍10废|10.15|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average 2/ 100
cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average 0/ 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 1 on average 0/ 50
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average 24/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern [Uz/Ru/Kz] #2 UzRust - Classic?

No gather rate appears in the name of [Uz/Ru/Kz] #2 UzRust - Classic. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

What map is used on [Uz/Ru/Kz] #2 UzRust - Classic?

The game generates a procedural map of size 3,000 with seed 1974910435 for [Uz/Ru/Kz] #2 UzRust - Classic. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can [Uz/Ru/Kz] #2 UzRust - Classic be found in Rust Player Count lists and filters?

The Rust Player Count lists that [Uz/Ru/Kz] #2 UzRust - Classic fits are: Modded Rust servers. You can find it on the server list using these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [Uz/Ru/Kz] #2 UzRust - Classic?

These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks, a wipe takes place; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game; EA (East Asia): It appears under East Asia when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is [Uz/Ru/Kz] #2 UzRust - Classic?

Right now, 0 players are on [Uz/Ru/Kz] #2 UzRust - Classic, which has 100 slots. The average player count for the last seven days is 0, and the highest point was 3. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 2 players.

Where does [Uz/Ru/Kz] #2 UzRust - Classic sit in the rankings?

In the last seven days, [Uz/Ru/Kz] #2 UzRust - Classic is #4,756 for player hours, #345 in Asia, and within the top 21% of ranked servers.

Server details

How reliable is [Uz/Ru/Kz] #2 UzRust - Classic, and is it online?

You can find [Uz/Ru/Kz] #2 UzRust - Classic online at the moment. The uptime it gives suggests it restarted about 2 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on [Uz/Ru/Kz] #2 UzRust - Classic?

On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [Uz/Ru/Kz] #2 UzRust - Classic?

In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with its EA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 213.230.109.15:28025.

Is [Uz/Ru/Kz] #2 UzRust - Classic lag-free?

The server ran at an average of 198 fps over the last 48 hours, never falling below 47. The maximum number of entities it carried was 45,509, which includes buildings, deployables and everything else. Peak memory use was 2,373 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What changes on [Uz/Ru/Kz] #2 UzRust - Classic on wipe day?

Recent wipes saw an average peak of 2 players. 3 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.

When does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

The schedule cannot be confirmed from the few [Uz/Ru/Kz] #2 UzRust - Classic wipes recorded, so the prediction is based on its tag. Thursday 15 October at 18:57 UTC is when the next wipe is due. It has been running its current world for 13 days 9 hours. A biweekly wipe schedule appears in its tags.

Join the server

What is the process to join [Uz/Ru/Kz] #2 UzRust - Classic?

Joining is done by opening the console (F1) and running client.connect 213.230.109.15:28025. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://uzrust.uz is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

EA
East Asia It appears under East Asia when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.