Online216.39.240.13:28048checked 11m ago
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 13:50 UTC, in 1d 17h. Every Friday at 13:50 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:50 UTC5d ago | 14 | – | running | 3 |
| Thu 1 Oct, 18:08 UTC FW13d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC19d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC26d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
By name, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs at 100000x gather. Groups are capped at 8 players, the default in the game. roleplay is the game mode, roleplay rules, towns and jobs. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1439356739, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: hellfires_tv.
Tags and filters
Where can RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] be found in Rust Player Count lists and filters?
These Rust Player Count lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Best Rust roleplay servers, Rust servers above 10x gather rate, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What information do the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] convey?
The game's server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The usual Rust survival experience; mp101 (Max players): The server has 101 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How many players does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] have?
1 of 101 slots are filled on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now. The average player count for the last seven days is 4, and the highest point was 14. In the past 48 hours, the peak activity occurred at 16:00 UTC, averaging 10 players.
What position does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
For player hours in the last seven days, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] ranks #1,603 and is in the top 7% of all ranked servers.
Server information
What is the online status and reliability of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Right now, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is up. Based on the uptime it reports, the last restart was about 9 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2634 and build 167781 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
A region is not published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 216.39.240.13:28048.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] lag-free?
The server ran at an average of 46 fps over the last 48 hours, never falling below 26. The maximum number of entities it carried was 173,094, which includes buildings, deployables and everything else. Peak memory use was 5,438 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What should you expect on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] during a wipe?
Across its recent wipes, the busiest times averaged 13 players. The latest wipe saw its biggest crowd 24 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe pattern does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe cycle for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:50 UTC. On Friday 16 October at 13:50 UTC the next wipe is expected. It has been running its current world for 5 days 6 hours. According to its tags, wipes are scheduled weekly.
Connect to the server
What is the process to join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
To get in, press F1 in Rust and enter client.connect 216.39.240.13:28048. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://rust-gaming-nation.com/ is its website.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust
mp101
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
