Online216.39.240.13:28018checked 10m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 13:51 UTC, in 1d 7h. Every Friday at 13:51 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:51 UTC5d ago | 7 | – | running | 3 |
| Thu 1 Oct, 18:03 UTC FW13d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC19d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC26d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?
The gather rate on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is 1000x, per its name. The group limit is the game's default of 8 players. The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game generates a procedural map of size 4,500 with seed 11280 for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: fantomasx.
Tags and filters
Where can RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] be found in Rust Player Count lists and filters?
The Rust Player Count lists that RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] fits are: Best Rust roleplay servers, Rust servers above 10x gather rate, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What information do the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] convey?
The game's server browser reads these tags from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival as standard in Rust; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^w (Weekly): A wipe takes place each week; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Right now, 1 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. The average player count for the last seven days is 2, and the highest point was 7. In the past 48 hours, the peak activity occurred at 23:00 UTC, averaging 4 players.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is in the top 12% of all ranked servers with a rank of #2,706 for player hours over the past seven days.
Server details
What is the uptime and reliability of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up. The uptime it gives suggests it restarted about 6 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Linux hosts RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
There is no region published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 216.39.240.13:28018.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
The server ran at an average of 29 fps over the last 48 hours, never falling below 23. Up to 149,998 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,822 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] during a wipe?
Across its recent wipes, the busiest times averaged 7 players. 30 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 33% of recent wipes. Otherwise, it dropped below half by day 5.
When does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 13:51 UTC pattern. Friday 16 October at 13:51 UTC is when the next wipe is due. The world in play was created 5 days 16 hours ago. According to its tags, wipes are scheduled weekly.
Join the server
How can I connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
To get in, press F1 in Rust and enter client.connect 216.39.240.13:28018. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://www.rust-gaming-nation.com/ is its website.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust
mp101
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
