Online216.39.240.13:28068checked 10m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 13:52 UTC, in 22h. Every Friday at 13:52 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:52 UTC6d ago | 7 | – | running | 1 |
| Thu 1 Oct, 18:11 UTC FW13d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC20d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC27d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?
By name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs at 1000x gather. Up to 8 players per group, which is the game's default. The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game generates a procedural map of size 4,500 with seed 1678883711 for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] be found in Rust Player Count lists and filters?
These Rust Player Count lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Best Rust roleplay servers, Rust servers above 10x gather rate, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you interpret the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Right now, 0 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. With a peak of 8, the average over seven days is 2 players. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 4 players.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] compare in server rankings?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is #2,286 for player hours, placing it in the top 10% of ranked servers.
About the server
What is the uptime and reliability of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is currently online. The uptime it gives suggests it restarted about 3 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] serve?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 216.39.240.13:28068.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
In the last 48 hours, it averaged 29 server fps, with a low of 1. Up to 155,528 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,168 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] during a wipe?
The average busiest point in recent wipes reached 7 players. The latest wipe saw its biggest crowd 32 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. Otherwise, it dropped below half by day 3.
How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?
A every Friday at 13:52 UTC wipe schedule is used by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. On Friday 16 October at 13:52 UTC the next wipe is expected. It has been running its current world for 6 days 1 hours. According to its tags, wipes are scheduled weekly.
Connect to the server
What steps are needed to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Open the Rust console with F1, then type client.connect 216.39.240.13:28068. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://www.rust-gaming-nation.com/ is its website.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust
mp101
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
