Rust Player Count
51,347 playing now

Online23.26.193.75:28015checked 9m ago

Beavis and Butthead

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #8,116 top 37%
Last wipe 7h ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeakWipe
00.511.5223:0005:0011:0017:0023:0005:00Wiped Fri 23 Oct, 23:43 UTCWIPEWiped Sat 24 Oct, 23:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020023:0005:0011:0017:0023:0005:00Wiped Fri 23 Oct, 23:43 UTCWIPEWiped Sat 24 Oct, 23:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 1 days between real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:19 UTC7h ago – – running 2
Fri 23 Oct, 23:51 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 147 on average 125/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 101 on average 79/ 225
[Whitelist]KagiRust8groups of 20+ · 82 on average 95/ 300
RustSpain.com | EU MainEU · groups of 12+ · weekly · 82 on average 20/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 82 on average 105/ 1000

Quick answers

from the figures on this page

Rules and settings

What configuration does Beavis and Butthead use?

A gather rate is absent from the name of Beavis and Butthead. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Beavis and Butthead?

Beavis and Butthead runs a procedural map of size 4,250 with seed 1750679465, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Beavis and Butthead be found in Rust Player Count lists and filters?

The Rust Player Count lists that Beavis and Butthead fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on Beavis and Butthead?

For the game's server browser, Beavis and Butthead publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is Beavis and Butthead?

With 50 slots, Beavis and Butthead has 0 players at the moment. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 01:00 UTC, with an average of 2 players.

Where does Beavis and Butthead sit in the rankings?

For player hours in the last seven days, Beavis and Butthead ranks #8,116 and is in the top 37% of all ranked servers.

Server information

What is the uptime and reliability of Beavis and Butthead?

Beavis and Butthead is currently online. Based on the uptime it reports, the last restart was about 4 hours ago. For the last 1 full day, it was online for 24 of 24 hours, a 100% uptime. Rust Player Count recorded it for the first time on 23 October 2026.

What Rust version is used on Beavis and Butthead?

Rust network protocol 2635 and build 168909 on Linux is what Beavis and Butthead uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Beavis and Butthead?

There is no region published by Beavis and Butthead. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 23.26.193.75:28015.

Is Beavis and Butthead lag-free?

The server ran at an average of 65 fps over the last 48 hours, never falling below 11. The highest entity count was 100,770, covering buildings, deployables and all other objects. Peak memory use was 3,300 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What wipe pattern does Beavis and Butthead follow?

The rhythm of wipes on Beavis and Butthead cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 7 hours ago.

How to join

What steps are needed to join Beavis and Butthead?

To get in, press F1 in Rust and enter client.connect 23.26.193.75:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.