Rust Player Count
54,306 playing now

Online24.156.98.17:28015checked 11m ago

FaceFirst Events|SkillTree|NPCRaids

moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #5,395 top 24%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.511.5200:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 13.8 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 12

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:54 UTC11d ago 2 – running 0
Fri 18 Sep, 06:07 UTC25d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average 187/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 205 on average 240/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average 34/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average 90/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average 24/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for FaceFirst Events|SkillTree|NPCRaids?

No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. Groups are capped at 8 players, the default in the game. The server runs pve, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on FaceFirst Events|SkillTree|NPCRaids?

The game generates a procedural map of size 4,250 with seed 2034431724 for FaceFirst Events|SkillTree|NPCRaids. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can FaceFirst Events|SkillTree|NPCRaids be found in Rust Player Count lists and filters?

These Rust Player Count lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on FaceFirst Events|SkillTree|NPCRaids?

These are the tags FaceFirst Events|SkillTree|NPCRaids publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is FaceFirst Events|SkillTree|NPCRaids?

0 of 100 slots are filled on FaceFirst Events|SkillTree|NPCRaids right now. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 2 players at 20:00 UTC.

How does FaceFirst Events|SkillTree|NPCRaids compare in server rankings?

Over the last seven days, FaceFirst Events|SkillTree|NPCRaids is #5,395 for player hours, placing it in the top 24% of ranked servers.

Server details

What is the online status and reliability of FaceFirst Events|SkillTree|NPCRaids?

You can find FaceFirst Events|SkillTree|NPCRaids online at the moment. Based on the uptime it reports, the last restart was about 11 hours ago. In the last 7 full days, it was up for 167 of 168 hours, which is 99% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on FaceFirst Events|SkillTree|NPCRaids?

Windows hosts FaceFirst Events|SkillTree|NPCRaids, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find FaceFirst Events|SkillTree|NPCRaids?

A region is not published by FaceFirst Events|SkillTree|NPCRaids. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 24.156.98.17:28015.

Is FaceFirst Events|SkillTree|NPCRaids lag-free?

In the last 48 hours, it averaged 103 server fps, with a low of 6. The maximum number of entities it carried was 117,434, which includes buildings, deployables and everything else. Memory usage reached up to 4,433 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What should you expect on FaceFirst Events|SkillTree|NPCRaids during a wipe?

Recent wipes saw an average peak of 2 players. 47 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 12.

When does FaceFirst Events|SkillTree|NPCRaids wipe?

With so few of FaceFirst Events|SkillTree|NPCRaids's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 22 hours.

How to join

How can I connect to FaceFirst Events|SkillTree|NPCRaids?

To get in, press F1 in Rust and enter client.connect 24.156.98.17:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://facefirstgaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.