Rust Player Count
91,017 playing now

Offline35.132.96.40:28115checked 8d ago

Magic Test Server

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,967 top 71%
Last wipe 18d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.4 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC18d ago 1 – running 1
Fri 25 Sep, 17:58 UTC19d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC22d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC26d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average 19/ 400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average 19/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average 6/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average 3/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 7 on average 13/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Magic Test Server?

The name of Magic Test Server does not state a gather rate. Up to 8 players per group, which is the game's default. primitive is the game mode, bows, spears and melee, with no guns. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Which map is running on Magic Test Server?

A procedural map is what Magic Test Server runs, generated by the game.

Tags, lists and filters

Where can Magic Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Magic Test Server fits are: Primitive Rust servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on Magic Test Server?

The game's server browser reads these tags from Magic Test Server: gmprimitive (Game mode): In primitive, you fight with bows, spears and melee, not guns; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Magic Test Server have?

Magic Test Server is offline at the moment; the last time it was seen was 8 days 17 hours ago.

How does Magic Test Server compare in server rankings?

Magic Test Server is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.

Server information

What is the uptime and reliability of Magic Test Server?

Last seen 8 days 17 hours ago, Magic Test Server is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Magic Test Server?

Rust network protocol 2633 and build 165217 on Windows is what Magic Test Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Magic Test Server serve?

There is no region published by Magic Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 35.132.96.40:28115.

Wipe information

What changes on Magic Test Server on wipe day?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe pattern does Magic Test Server follow?

With irregular wipe times on Magic Test Server, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 18 days 1 hours ago.

Connect to the server

What is the process to join Magic Test Server?

Open the Rust console with F1, then type client.connect 35.132.96.40:28115. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode In primitive, you fight with bows, spears and melee, not guns.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.