Rust Player Count
63,686 playing now

Offline37.221.100.92:28015checked 24d ago

Offline Multiplayer Simulation

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,405 no region published
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 0.8 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 08:18 UTC24d ago 1 – running 0
Fri 18 Sep, 13:53 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 42/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 77/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 33/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 53/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Offline Multiplayer Simulation?

The name of Offline Multiplayer Simulation does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on Offline Multiplayer Simulation?

A procedural map is what Offline Multiplayer Simulation runs, generated by the game.

Server tags

Where can Offline Multiplayer Simulation be found in Rust Player Count lists and filters?

The Rust Player Count lists that Offline Multiplayer Simulation fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you interpret the tags on Offline Multiplayer Simulation?

These are the tags Offline Multiplayer Simulation publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs164530 (Build): It runs on game build 164530; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Offline Multiplayer Simulation?

Offline Multiplayer Simulation is offline at the moment; the last time it was seen was 24 days 6 hours ago.

How does Offline Multiplayer Simulation compare in server rankings?

Over the last seven days, Offline Multiplayer Simulation is #15,405 for player hours, placing it in the top – of ranked servers.

About the server

What is the uptime and reliability of Offline Multiplayer Simulation?

Last seen 24 days 6 hours ago, Offline Multiplayer Simulation is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 17 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Offline Multiplayer Simulation?

Rust network protocol 2633 and build 164530 on Windows is what Offline Multiplayer Simulation uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Offline Multiplayer Simulation?

No region is published by Offline Multiplayer Simulation. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 37.221.100.92:28015.

Wipe information

What changes on Offline Multiplayer Simulation on wipe day?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does Offline Multiplayer Simulation follow?

Too few wipes are recorded for Offline Multiplayer Simulation to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 24 days 13 hours ago.

How to join

How can I connect to Offline Multiplayer Simulation?

Joining is done by opening the console (F1) and running client.connect 37.221.100.92:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs164530
Build It runs on game build 164530.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.