Offline38.64.18.124:28015checked 1h ago
RustDev release test (local only)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:45 UTC1d ago | – | – | – | 0 |
| Tue 20 Oct, 22:42 UTC1d ago | – | – | – | 0 |
| Tue 20 Oct, 02:14 UTC2d ago | – | – | – | 0 |
| Tue 20 Oct, 02:02 UTC2d ago | – | – | – | 0 |
| Tue 20 Oct, 01:50 UTC2d ago | – | – | – | 0 |
| Tue 20 Oct, 01:07 UTC2d ago | – | – | – | 0 |
| Tue 20 Oct, 00:28 UTC2d ago | – | – | – | 0 |
| Tue 20 Oct, 00:10 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 23:58 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 23:51 UTC2d ago | – | – | – | 1 |
| Mon 19 Oct, 23:36 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 23:34 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 23:28 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 22:47 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 03:06 UTC3d ago | – | – | – | 0 |
| Mon 19 Oct, 02:57 UTC3d ago | – | – | – | 0 |
| Mon 19 Oct, 02:21 UTC3d ago | – | – | – | 0 |
| Mon 19 Oct, 02:08 UTC3d ago | – | – | – | 1 |
| Mon 19 Oct, 01:57 UTC3d ago | – | – | – | 0 |
| Mon 19 Oct, 01:44 UTC3d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on RustDev release test (local only)?
A procedural map is what RustDev release test (local only) runs, generated by the game.
Tags and filters
Where can RustDev release test (local only) be found in Rust Player Count lists and filters?
These Rust Player Count lists include RustDev release test (local only): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on RustDev release test (local only)?
The game's server browser reads these tags from RustDev release test (local only): gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How full is RustDev release test (local only)?
RustDev release test (local only) is offline at the moment; the last time it was seen was 1 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does RustDev release test (local only) sit in the rankings?
For player hours in the last seven days, RustDev release test (local only) ranks #12,513 and is in the top 58% of all ranked servers.
Server details
What is the uptime and reliability of RustDev release test (local only)?
Currently offline, RustDev release test (local only) was last seen 1 hours ago. For the last 5 full days, it was online for 43 of 120 hours, a 36% uptime. 16 October 2026 is when Rust Player Count first saw it.
What Rust version is used on RustDev release test (local only)?
Rust network protocol 2634 and build 167781 on Windows is what RustDev release test (local only) uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does RustDev release test (local only) serve?
There is no region published by RustDev release test (local only). Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 38.64.18.124:28015.
Wipe schedule
When does RustDev release test (local only) wipe?
None of the resets on RustDev release test (local only) count as wipes, since it refreshes the world every few hours without a schedule.
How to join
What steps are needed to join RustDev release test (local only)?
To get in, press F1 in Rust and enter client.connect 38.64.18.124:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.