Rust Player Count
36,337 playing now

Online46.174.50.219:28215checked 9m ago

[TEST STAND] private - do not join

moddedcarbon
Players now 0/ 150 0% full
7-day average 0 peak 1
Rank #14,271 top 64%
Last wipe 13d ago no schedule published
Next wipe 21d 11h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe · high confidence

Wipe-day peak 2 players, last three wipes

Coming wipes

21d 11hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 647 on average 276/ 300
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 180 on average 101/ 400
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average 35/ 400
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average 7/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 26 on average 13/ 50
[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average 2/ 200

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for [TEST STAND] private - do not join?

No gather rate appears in the name of [TEST STAND] private - do not join. Group size is limited to 12 players. The server runs minigames & battle royale, arenas, battle royale, parkour, Bedwars. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is off.

What is the map on [TEST STAND] private - do not join?

The game generates a procedural map of size 6,000 with seed 1337 for [TEST STAND] private - do not join. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: discord.gg/r2aim.

Tags and filters

Where can [TEST STAND] private - do not join be found in Rust Player Count lists and filters?

The Rust Player Count lists that [TEST STAND] private - do not join fits are: Rust aim training servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on [TEST STAND] private - do not join convey?

The game's server browser reads these tags from [TEST STAND] private - do not join: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): Capacity: 150 slots; ts12 (Group limit): The maximum team size is 12; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on [TEST STAND] private - do not join?

0 of 150 slots are filled on [TEST STAND] private - do not join right now. With a peak of 1, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 13:00 UTC, averaging 1 players.

Where does [TEST STAND] private - do not join sit in the rankings?

Over the last seven days, [TEST STAND] private - do not join is #14,271 for player hours, placing it in the top 64% of ranked servers.

About the server

What is the online status and reliability of [TEST STAND] private - do not join?

[TEST STAND] private - do not join is currently online. Based on the uptime it reports, the last restart was about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on [TEST STAND] private - do not join?

Linux hosts [TEST STAND] private - do not join, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [TEST STAND] private - do not join?

A region is not published by [TEST STAND] private - do not join. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 46.174.50.219:28215.

Is [TEST STAND] private - do not join lag-free?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The highest entity count was 2,181, covering buildings, deployables and all other objects. Memory usage reached up to 3,196 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on [TEST STAND] private - do not join when a wipe occurs?

Recent wipes saw an average peak of 2 players. 25 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does [TEST STAND] private - do not join follow?

Monthly force wipes are the sole wipes on [TEST STAND] private - do not join. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 13 days 13 hours ago.

Connect to the server

What is the process to join [TEST STAND] private - do not join?

Joining is done by opening the console (F1) and running client.connect 46.174.50.219:28215. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12

Game

gmrust
Game mode The usual Rust survival experience.
mp150
Max players Capacity: 150 slots.
ts12
Group limit The maximum team size is 12.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^e
Minigames Expect minigames: Bedwars, parkour, arenas and more.
^d
Combat training Practise your aim and PvP skills; the loot is supplied.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.