Rust Player Count
91,610 playing now

OnlineOC51.161.198.101:28005checked 12m ago

[AU] RustWars: WWII in Rust (In Development)

weekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,088 top 70% · #189 in OC
Last wipe 3d ago weekly schedule
Next wipe 3d 15h Mon 26 Oct, 09:15 UTC

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

0246819:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 88% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Monday 26 October, 09:15 UTC, in 3d 15h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
UKN.GG - AU Training Grounds - MainOC · groups of 500+ · 5 on average 1/ 200
RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 2 on average 0/ 50
CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 5 on average 7/ 15
Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average 2/ 40
Bankui in Apocalypse (Хабаровск - безлимитныEU · groups of 8+ · weekly · 2 on average 2/ 500
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 635 on average 1169/ 1500

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for [AU] RustWars: WWII in Rust (In Development)?

No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). A maximum of 40 players per group. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags and filters

Where can [AU] RustWars: WWII in Rust (In Development) be found in Rust Player Count lists and filters?

These Rust Player Count lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What information do the tags on [AU] RustWars: WWII in Rust (In Development) convey?

For the game's server browser, [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts40 (Group limit): The maximum team size is 40; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; OC (Oceania): The server browser lists this one under Oceania. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on [AU] RustWars: WWII in Rust (In Development)?

0 of 50 slots are filled on [AU] RustWars: WWII in Rust (In Development) right now. For the past week, the average number of players was 0.

How does [AU] RustWars: WWII in Rust (In Development) compare in server rankings?

In the last seven days, [AU] RustWars: WWII in Rust (In Development) is #15,088 for player hours, #189 in Oceania, and within the top 70% of ranked servers.

About the server

What is the uptime and reliability of [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) is currently online. It reports an uptime that puts the last restart at roughly 23 hours ago. In the last 2 full days, it was up for 48 of 48 hours, which is 100% uptime. 19 October 2026 is when Rust Player Count first saw it.

What is the Rust version for [AU] RustWars: WWII in Rust (In Development)?

On Linux, [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find [AU] RustWars: WWII in Rust (In Development)?

With its OC tag, [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.161.198.101:28005.

Is [AU] RustWars: WWII in Rust (In Development) lag-free?

In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum number of entities it carried was 128, which includes buildings, deployables and everything else. Peak memory use was 935 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What wipe pattern does [AU] RustWars: WWII in Rust (In Development) follow?

An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. A wipe is scheduled for Monday 26 October at 09:15 UTC. The world in play was created 3 days 8 hours ago. The tags carry a weekly wipe schedule.

How to join

What is the process to join [AU] RustWars: WWII in Rust (In Development)?

Open the Rust console with F1, then type client.connect 51.161.198.101:28005. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players The server has 50 slots.
ts40
Group limit The maximum team size is 40.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes are weekly.

Gameplay

^e
Minigames Expect minigames: Bedwars, parkour, arenas and more.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

OC
Oceania The server browser lists this one under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.