OnlineOC51.161.198.101:28005checked 12m ago
[AU] RustWars: WWII in Rust (In Development)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 09:15 UTC, in 3d 15h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). A maximum of 40 players per group. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Which map is running on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Tags and filters
Where can [AU] RustWars: WWII in Rust (In Development) be found in Rust Player Count lists and filters?
These Rust Player Count lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What information do the tags on [AU] RustWars: WWII in Rust (In Development) convey?
For the game's server browser, [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts40 (Group limit): The maximum team size is 40; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; OC (Oceania): The server browser lists this one under Oceania. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
What is the player count on [AU] RustWars: WWII in Rust (In Development)?
0 of 50 slots are filled on [AU] RustWars: WWII in Rust (In Development) right now. For the past week, the average number of players was 0.
How does [AU] RustWars: WWII in Rust (In Development) compare in server rankings?
In the last seven days, [AU] RustWars: WWII in Rust (In Development) is #15,088 for player hours, #189 in Oceania, and within the top 70% of ranked servers.
About the server
What is the uptime and reliability of [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) is currently online. It reports an uptime that puts the last restart at roughly 23 hours ago. In the last 2 full days, it was up for 48 of 48 hours, which is 100% uptime. 19 October 2026 is when Rust Player Count first saw it.
What is the Rust version for [AU] RustWars: WWII in Rust (In Development)?
On Linux, [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find [AU] RustWars: WWII in Rust (In Development)?
With its OC tag, [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 51.161.198.101:28005.
Is [AU] RustWars: WWII in Rust (In Development) lag-free?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum number of entities it carried was 128, which includes buildings, deployables and everything else. Peak memory use was 935 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What wipe pattern does [AU] RustWars: WWII in Rust (In Development) follow?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. A wipe is scheduled for Monday 26 October at 09:15 UTC. The world in play was created 3 days 8 hours ago. The tags carry a weekly wipe schedule.
How to join
What is the process to join [AU] RustWars: WWII in Rust (In Development)?
Open the Rust console with F1, then type client.connect 51.161.198.101:28005. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/tW3Pap7fvu.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z
Game
gmrust
mp50
ts40
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
