Rust Player Count
54,306 playing now

OnlineOC51.161.198.78:28070checked 7m ago

Southern Grid AU

monthly wipes vanillaoxidepremium
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #6,156 top 28% · #140 in OC
Last wipe 11d ago monthly schedule
Next wipe 22d 19h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 28% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence

Usual gap 0.4 days between real wipes
Wipe-day peak 2 players, last three wipes

Coming wipes

22d 19hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:39 UTC11d ago 1 – running 0
Thu 1 Oct, 19:13 UTC FW12d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU LongOC · groups of 16+ · monthly · 159 on average 52/ 100
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 17 on average 13/ 250
[AU] Facepunch 1OC · groups of 8+ · monthly · 14 on average 16/ 250
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 6 on average 3/ 100
WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEOC · groups of 8+ · monthly · 6 on average 4/ 500
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average 0/ 75

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Southern Grid AU?

A gather rate is absent from the name of Southern Grid AU. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Oxide plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Entry requires Rust's premium status. VAC is on, Valve's anti-cheat.

Which map is running on Southern Grid AU?

The game generates a procedural map of size 4,500 with seed 1883130744 for Southern Grid AU. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Southern Grid AU be found in Rust Player Count lists and filters?

The Rust Player Count lists that Southern Grid AU fits are: Oceania Rust servers, Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Southern Grid AU?

For the game's server browser, Southern Grid AU publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^q (Premium): Entry requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; OC (Oceania): The server browser lists this one under Oceania. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Southern Grid AU?

Right now, 0 players are on Southern Grid AU, which has 50 slots. The average player count for the last seven days is 0, and the highest point was 2. In the past 48 hours, the peak activity occurred at 02:00 UTC, averaging 0 players.

What position does Southern Grid AU hold among Rust servers?

Southern Grid AU ranks #6,156 for player hours over the past seven days, #140 in Oceania, and is in the top 28% of all ranked servers.

Server details

What is the online status and reliability of Southern Grid AU?

Southern Grid AU is currently online. The uptime it gives suggests it restarted about 2 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Southern Grid AU?

On Linux, Southern Grid AU runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Southern Grid AU?

Its OC tag shows Southern Grid AU lists itself in Oceania. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 51.161.198.78:28070.

Is Southern Grid AU lag-free?

In the last 48 hours, it averaged 54 server fps, with a low of 5. The highest entity count was 118,261, covering buildings, deployables and all other objects. Peak memory use was 3,725 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on Southern Grid AU when a wipe occurs?

Recent wipes saw an average peak of 2 players. 35 hours after the latest wipe, the crowd hit its peak.

When does Southern Grid AU wipe?

The only wipes for Southern Grid AU are monthly, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 11 days 17 hours. Its tags declare wipes on a monthly schedule.

How to join

What steps are needed to join Southern Grid AU?

Joining is done by opening the console (F1) and running client.connect 51.161.198.78:28070. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. Entry requires Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,OC,gmrust,cs167781,^q,ts8,^o

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^q
Premium Entry requires Rust's premium status.
^o
Oxide The plugin framework Oxide (uMod) is in use.

Region

OC
Oceania The server browser lists this one under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.