OnlineOC51.161.219.251:28010checked 8m ago
AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:01 UTC22h ago | – | – | – | 1 |
| Mon 12 Oct, 22:01 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 22:01 UTC2d ago | – | – | – | 3 |
| Sat 10 Oct, 22:01 UTC3d ago | – | – | – | 6 |
| Fri 9 Oct, 22:01 UTC4d ago | – | – | – | 25 |
| Thu 8 Oct, 22:01 UTC5d ago | – | – | – | 6 |
| Wed 7 Oct, 22:01 UTC6d ago | – | – | – | 4 |
| Tue 6 Oct, 22:01 UTC7d ago | – | – | – | 2 |
| Mon 5 Oct, 22:01 UTC8d ago | – | – | – | 4 |
| Sun 4 Oct, 22:01 UTC9d ago | – | – | – | 3 |
| Sat 3 Oct, 22:01 UTC10d ago | – | – | – | 3 |
| Fri 2 Oct, 22:01 UTC11d ago | – | – | – | 6 |
| Thu 1 Oct, 22:01 UTC12d ago | – | – | – | 1 |
| Thu 1 Oct, 18:06 UTC FW13d ago | – | – | – | 102 |
| Wed 30 Sep, 22:01 UTC13d ago | – | – | – | 4 |
| Tue 29 Sep, 22:01 UTC14d ago | – | – | – | 5 |
| Mon 28 Sep, 22:01 UTC15d ago | – | – | – | 3 |
| Sun 27 Sep, 22:01 UTC16d ago | – | – | – | 7 |
| Sat 26 Sep, 22:01 UTC17d ago | – | – | – | 16 |
| Fri 25 Sep, 22:01 UTC18d ago | – | – | – | 3 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis use?
No gather rate appears in the name of AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis. Groups are capped at 8 players, the default in the game. combat training is the game mode, practice for aim and PvP, loot handed out. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis runs a procedural map of size 6,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.
Tags and filters
Who operates AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
A hellis.gg hostname is published by AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis and 2 other servers we track, so the same operator probably runs them.
Where can AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis be found in Rust Player Count lists and filters?
The Rust Player Count lists that AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis fits are: Rust aim training servers, Oceania Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 50+ on average.
How should you interpret the tags on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
For the game's server browser, AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^d (Combat training): You are handed the loot for aim and PvP training; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins; OC (Oceania): It appears under Oceania when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
2 of 50 slots are filled on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis right now. The average player count for the last seven days is 53, and the highest point was 201. The busiest time in the last 48 hours was 10:00 UTC, with an average of 144 players.
What position does AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis hold among Rust servers?
AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis ranks #412 for player hours over the past seven days, #9 in Oceania, and is in the top 2% of all ranked servers.
Server details
What is the uptime and reliability of AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis is currently online. It reports an uptime that puts the last restart at roughly 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
Rust network protocol 2634 and build 167781 on Linux is what AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis serve?
With its OC tag, AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis lists itself in Oceania. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 51.161.219.251:28010.
What is the performance like on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
The server ran at an average of 29 fps over the last 48 hours, never falling below 5. The highest entity count was 7,569, covering buildings, deployables and all other objects. At its highest, it used 3,705 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
When does AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis wipe?
A new world appears every few hours on AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis, so no wipe schedule is kept; those resets are not wipes.
Join the server
What steps are needed to join AU | Helli's Aimtrain | Facechecks/1v1/Speargun/Hellis?
Joining is done by opening the console (F1) and running client.connect 51.161.219.251:28010. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/chQQmVKGCu.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^d,OC,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^d
Mods and access
^z
^y
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
