Rust Player Count
37,967 playing now

Online51.81.49.81:28015checked 8m ago

Project Fallout 2x - In Development

2x moddedcarbonpremium
Players now 0/ 125 0% full
7-day average 0 peak 1
Rank #14,285 top 64%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.9 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:41 UTC3d ago 1 – running 1
Sat 10 Oct, 19:51 UTC4d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC23d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC24d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 608 on average 110/ 150
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 390 on average 63/ 75
MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average 66/ 500
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average 2/ 1000
Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 260 on average 230/ 310
Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 242 on average 48/ 300

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Project Fallout 2x - In Development use?

By name, Project Fallout 2x - In Development runs at 2x gather. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Entry requires Rust's premium status. Anti-cheat VAC from Valve is on.

What is the map on Project Fallout 2x - In Development?

A procedural map, generated by the game, runs on Project Fallout 2x - In Development.

Server tags

Where can Project Fallout 2x - In Development be found in Rust Player Count lists and filters?

The Rust Player Count lists that Project Fallout 2x - In Development fits are: Rust servers with a 2x gather rate and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What information do the tags on Project Fallout 2x - In Development convey?

These are the tags Project Fallout 2x - In Development publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins; ^q (Premium): Entry requires Rust's premium status. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is Project Fallout 2x - In Development?

With 125 slots, Project Fallout 2x - In Development has 0 players at the moment. The seven-day average is 0 players, with a peak of 1.

Where does Project Fallout 2x - In Development sit in the rankings?

Over the last seven days, Project Fallout 2x - In Development is #14,285 for player hours, placing it in the top 64% of ranked servers.

Server details

How reliable is Project Fallout 2x - In Development, and is it online?

You can find Project Fallout 2x - In Development online at the moment. In the last 7 full days, it was up for 101 of 168 hours, which is 60% uptime. 19 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Project Fallout 2x - In Development?

Linux hosts Project Fallout 2x - In Development, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Project Fallout 2x - In Development?

No region is published by Project Fallout 2x - In Development. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 51.81.49.81:28015.

Wipe schedule

What should you expect on Project Fallout 2x - In Development during a wipe?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in.

When does Project Fallout 2x - In Development wipe?

With irregular wipe times on Project Fallout 2x - In Development, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 3 days 10 hours.

How to join

How can I connect to Project Fallout 2x - In Development?

Joining is done by opening the console (F1) and running client.connect 51.81.49.81:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. Entry requires Rust's premium status.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp125
Max players The server has 125 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.
^q
Premium Entry requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.