Online51.81.49.81:28015checked 8m ago
Project Fallout 2x - In Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 16:41 UTC3d ago | 1 | – | running | 1 |
| Sat 10 Oct, 19:51 UTC4d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC23d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC24d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does Project Fallout 2x - In Development use?
By name, Project Fallout 2x - In Development runs at 2x gather. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Entry requires Rust's premium status. Anti-cheat VAC from Valve is on.
What is the map on Project Fallout 2x - In Development?
A procedural map, generated by the game, runs on Project Fallout 2x - In Development.
Server tags
Where can Project Fallout 2x - In Development be found in Rust Player Count lists and filters?
The Rust Player Count lists that Project Fallout 2x - In Development fits are: Rust servers with a 2x gather rate and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
What information do the tags on Project Fallout 2x - In Development convey?
These are the tags Project Fallout 2x - In Development publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins; ^q (Premium): Entry requires Rust's premium status. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is Project Fallout 2x - In Development?
With 125 slots, Project Fallout 2x - In Development has 0 players at the moment. The seven-day average is 0 players, with a peak of 1.
Where does Project Fallout 2x - In Development sit in the rankings?
Over the last seven days, Project Fallout 2x - In Development is #14,285 for player hours, placing it in the top 64% of ranked servers.
Server details
How reliable is Project Fallout 2x - In Development, and is it online?
You can find Project Fallout 2x - In Development online at the moment. In the last 7 full days, it was up for 101 of 168 hours, which is 60% uptime. 19 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Project Fallout 2x - In Development?
Linux hosts Project Fallout 2x - In Development, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Project Fallout 2x - In Development?
No region is published by Project Fallout 2x - In Development. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 51.81.49.81:28015.
Wipe schedule
What should you expect on Project Fallout 2x - In Development during a wipe?
The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in.
When does Project Fallout 2x - In Development wipe?
With irregular wipe times on Project Fallout 2x - In Development, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 3 days 10 hours.
How to join
How can I connect to Project Fallout 2x - In Development?
Joining is done by opening the console (F1) and running client.connect 51.81.49.81:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. Entry requires Rust's premium status.
Server tags
what each one meansPublished as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8
Game
gmrust
mp125
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.