Rust Player Count
48,430 playing now

Offline59.126.49.82:28015checked 18d ago

NPC Development Local

moddedoxidepve
Players now 0/ 5 0% full
7-day average 0 peak –
Rank #16,967 top 72%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 198 on average 146/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average 66/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 72 on average 59/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 68 on average 26/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 13/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 60 on average 67/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern NPC Development Local?

The name of NPC Development Local does not state a gather rate. The group limit is the game's default of 8 players. The server runs pve, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on NPC Development Local?

A procedural map of size 1,000 is what NPC Development Local runs, generated by the game with seed 12345. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can NPC Development Local be found in Rust Player Count lists and filters?

These Rust Player Count lists include NPC Development Local: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on NPC Development Local?

These are the tags NPC Development Local publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does NPC Development Local have?

The server NPC Development Local is offline at present, with its last appearance 18 days ago.

What position does NPC Development Local hold among Rust servers?

Over the last seven days, NPC Development Local is #16,967 for player hours, placing it in the top 72% of ranked servers.

Server details

What is the online status and reliability of NPC Development Local?

Last seen 18 days ago, NPC Development Local is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Rust Player Count recorded it for the first time on 25 September 2026.

What Rust version is used on NPC Development Local?

On Windows, NPC Development Local runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does NPC Development Local serve?

A region is not published by NPC Development Local. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 59.126.49.82:28015.

Wipe information

How often does NPC Development Local wipe?

Too few wipes are recorded for NPC Development Local to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 19 days 18 hours.

Join the server

How can I connect to NPC Development Local?

Joining is done by opening the console (F1) and running client.connect 59.126.49.82:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.