Rust Player Count
52,487 playing now

Online64.40.8.156:23014checked 12m ago

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

weekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,948 top 72%
Last wipe 33d ago weekly schedule
Next wipe 1d 9h Thu 15 Oct, 20:32 UTC

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 15 October, 20:32 UTC, in 1d 9h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 145/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 7/ 200
『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average 40/ 100
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 6/ 100
【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average 32/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN use?

The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN does not state a gather rate. Group size is limited to 100 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A procedural map of size 3,500 is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Mods / FPS+ / 4 Max.

Server tags

Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, so the same operator probably runs them.

Where can PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN be found in Rust Player Count lists and filters?

The Rust Player Count lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you interpret the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes for the game's server browser: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): The server has 50 slots; ts100 (Group limit): The maximum team size is 100; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs163493 (Build): Build number: 163493; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus1 (Region code): us1 is the region code for this server; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN have?

Right now, 0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which has 50 slots. For the past week, the average number of players was 0.

How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare in server rankings?

For player hours in the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN ranks #15,948 and is in the top 72% of all ranked servers.

Server details

What is the online status and reliability of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

You can find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online at the moment. The uptime it gives suggests it restarted about 9 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

With no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, its region code is us1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 64.40.8.156:23014.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN lag-free?

The server ran at an average of 40 fps over the last 48 hours, never falling below 33. Up to 86,204 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,835 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?

Based on weekly: 7 days after its last wipe, the next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is estimated. Thursday 15 October at 20:32 UTC is when the next wipe is due. The world in play was created 33 days 14 hours ago. The tags carry a weekly wipe schedule.

Join the server

What is the process to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Joining is done by opening the console (F1) and running client.connect 64.40.8.156:23014. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp50
Max players The server has 50 slots.
ts100
Group limit The maximum team size is 100.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs163493
Build Build number: 163493.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rus1
Region code us1 is the region code for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.