Online64.40.8.156:24014checked 9m ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 15 October, 19:11 UTC, in 1d 10h. Every Thursday at 19:11 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTC FW12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The gather rate on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is 2x, per its name. Group size is limited to 100 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
A procedural map of size 3,250 is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Mods / FPS+ / 4 Max.
Tags, lists and filters
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
A theprojectlazarus.com hostname is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 and 2 other servers we track, so the same operator probably runs them.
Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 be found in Rust Player Count lists and filters?
These Rust Player Count lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust servers with a 2x gather rate and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
What information do the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 convey?
These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes for the game's server browser: gmvanilla (Game mode): Standard vanilla survival; mp200 (Max players): 200 slots are available; ts100 (Group limit): Teams are capped at 100 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus1 (Region code): Region code set to us1; ^w (Weekly): The server wipes every week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 have?
3 of 200 slots are filled on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 right now. The average player count for the last seven days is 14, and the highest point was 36. The busiest time in the last 48 hours was 20:00 UTC, with an average of 21 players.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 sit in the rankings?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is in the top 4% of all ranked servers with a rank of #900 for player hours over the past seven days.
About the server
What is the online status and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is currently online. It reports an uptime that puts the last restart at roughly 7 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Linux hosts PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and the region code is us1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 64.40.8.156:24014.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 lag-free?
Over the last 48 hours, the average server fps was 40, and it never dropped below 36. The maximum number of entities it carried was 82,530, which includes buildings, deployables and everything else. Memory usage reached up to 5,475 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What should you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 during a wipe?
The average busiest point in recent wipes reached 34 players. 3 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, it dropped below half by day 5.5.
How often does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?
The wipe cycle for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is every Thursday at 19:11 UTC. On Thursday 15 October at 19:11 UTC the next wipe is expected. The world in play was created 5 days 13 hours ago. Its tags show wipes happening every week.
Join the server
What steps are needed to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Joining is done by opening the console (F1) and running client.connect 64.40.8.156:24014. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://theprojectlazarus.com/.
Server tags
what each one meansPublished as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2634
cs167781
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
