Rust Player Count
92,699 playing now

OnlineNA66.51.99.26:28015checked 6m ago

Good Times Custom Maps Server I (PVE-Build)

monthly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 2 peak 8
Rank #2,268 top 10% · #385 in NA
Last wipe 12d ago monthly schedule
Next wipe 23d 1h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 23d 1h. The force wipe · high confidence

Wipe-day peak 7 players, last three wipes

Coming wipes

23d 1hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW12d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average 0/ 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average 3/ 200
Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average 1/ 100
[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average 5/ 50
[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average 3/ 64
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 33 on average 42/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for Good Times Custom Maps Server I (PVE-Build)?

No gather rate appears in the name of Good Times Custom Maps Server I (PVE-Build). The group limit is the game's default of 8 players. build & creative is the game mode, building sandbox, no gathering. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Good Times Custom Maps Server I (PVE-Build)?

The game generates a procedural map of size 4,000 with seed 1337 for Good Times Custom Maps Server I (PVE-Build). The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags and filters

Where can Good Times Custom Maps Server I (PVE-Build) be found in Rust Player Count lists and filters?

These Rust Player Count lists include Good Times Custom Maps Server I (PVE-Build): Rust build and creative servers, Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Good Times Custom Maps Server I (PVE-Build)?

The game's server browser reads these tags from Good Times Custom Maps Server I (PVE-Build): gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^k (Build server): Design and rehearse base layouts; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Good Times Custom Maps Server I (PVE-Build)?

With 50 slots, Good Times Custom Maps Server I (PVE-Build) has 0 players at the moment. The average player count for the last seven days is 2, and the highest point was 8. The busiest time in the last 48 hours was 05:00 UTC, with an average of 6 players.

Where does Good Times Custom Maps Server I (PVE-Build) sit in the rankings?

For player hours in the last seven days, Good Times Custom Maps Server I (PVE-Build) is #2,268 overall, #385 in North America, and in the top 10% of all ranked servers.

Server information

What is the online status and reliability of Good Times Custom Maps Server I (PVE-Build)?

Good Times Custom Maps Server I (PVE-Build) is currently online. The uptime it gives suggests it restarted about 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Good Times Custom Maps Server I (PVE-Build)?

On Linux, Good Times Custom Maps Server I (PVE-Build) runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Good Times Custom Maps Server I (PVE-Build)?

In North America, Good Times Custom Maps Server I (PVE-Build) lists itself with its NA tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.99.26:28015.

How well does Good Times Custom Maps Server I (PVE-Build) perform?

Over the last 48 hours, the average server fps was 58, and it never dropped below 38. Up to 153,715 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,837 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on Good Times Custom Maps Server I (PVE-Build) on wipe day?

The average busiest point in recent wipes reached 7 players. 4 hours after the wipe, the crowd on the latest wipe was at its highest.

When does Good Times Custom Maps Server I (PVE-Build) wipe?

Monthly force wipes are the sole wipes on Good Times Custom Maps Server I (PVE-Build). Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 12 days ago. Its tags declare wipes on a monthly schedule.

Connect to the server

What steps are needed to join Good Times Custom Maps Server I (PVE-Build)?

Joining is done by opening the console (F1) and running client.connect 66.51.99.26:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://gt-cm.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^k,NA,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167584
Build It runs on game build 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^k
Build server Design and rehearse base layouts.
^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.