Rust Player Count
70,913 playing now

OnlineNA66.51.99.40:28015checked 9m ago

EverGreene PvE | Development

monthly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 4
Rank #4,394 top 20% · #777 in NA
Last wipe 2d ago monthly schedule
Next wipe 21d 5h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 20% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 5h. The force wipe · high confidence

Usual gap 10.8 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

21d 5hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC2d ago 2 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average 16/ 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average 8/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average 6/ 1000
[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average 1/ 50
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 2 on average 1/ 50
Testing GroundsNA · groups of 8+ · monthly · 2 on average 6/ 15

Quick answers

from the figures on this page

Settings and map

Which rules govern EverGreene PvE | Development?

A gather rate is absent from the name of EverGreene PvE | Development. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on EverGreene PvE | Development?

A procedural map of size 3,700 is what EverGreene PvE | Development runs, generated by the game with seed 1895876822. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can EverGreene PvE | Development be found in Rust Player Count lists and filters?

These Rust Player Count lists include EverGreene PvE | Development: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you interpret the tags on EverGreene PvE | Development?

The game's server browser reads these tags from EverGreene PvE | Development: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does EverGreene PvE | Development have?

With 50 slots, EverGreene PvE | Development has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 4. The highest average in the last 48 hours was 3 players at 23:00 UTC.

How does EverGreene PvE | Development compare in server rankings?

EverGreene PvE | Development ranks #4,394 for player hours over the past seven days, #777 in North America, and is in the top 20% of all ranked servers.

Server information

How reliable is EverGreene PvE | Development, and is it online?

You can find EverGreene PvE | Development online at the moment. It reports an uptime that puts the last restart at roughly 1 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on EverGreene PvE | Development?

Rust network protocol 2634 and build 167781 on Linux is what EverGreene PvE | Development uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does EverGreene PvE | Development serve?

In North America, EverGreene PvE | Development lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 66.51.99.40:28015.

What is the performance like on EverGreene PvE | Development?

In the last 48 hours, it averaged 38 server fps, with a low of 5. Up to 82,298 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,822 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on EverGreene PvE | Development when a wipe occurs?

Across its recent wipes, the busiest times averaged 2 players. The latest wipe saw its biggest crowd 13 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

When does EverGreene PvE | Development wipe?

The only wipes for EverGreene PvE | Development are monthly, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The world in play was created 2 days 23 hours ago. Its tags declare wipes on a monthly schedule.

Join the server

What steps are needed to join EverGreene PvE | Development?

Joining is done by opening the console (F1) and running client.connect 66.51.99.40:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://discord.com/invite/qsaaWXKWt4 is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.