OnlineNA66.51.99.65:28010checked 8m ago
Testing Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 17 October, 13:58 UTC, in 3d 0h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:58 UTC10d ago | – | – | running | 0 |
| Tue 15 Sep, 14:33 UTC28d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Testing Testing?
No gather rate appears in the name of Testing Testing. Up to 8 players per group, which is the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Which map is running on Testing Testing?
Testing Testing runs a procedural map of size 2,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Server tags
Where can Testing Testing be found in Rust Player Count lists and filters?
The Rust Player Count lists that Testing Testing fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testing Testing?
These are the tags Testing Testing publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does Testing Testing have?
Right now, 0 players are on Testing Testing, which has 50 slots. For the past week, the average number of players was 0.
Where does Testing Testing sit in the rankings?
In the last seven days, Testing Testing is #15,919 for player hours, #1,542 in North America, and within the top 72% of ranked servers.
Server information
How reliable is Testing Testing, and is it online?
Right now, Testing Testing is up. It reports an uptime that puts the last restart at roughly 7 days 20 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on Testing Testing?
On Linux, Testing Testing runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Testing Testing?
Its NA tag shows Testing Testing lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.99.65:28010.
How well does Testing Testing perform?
In the last 48 hours, it averaged 60 server fps, with a low of 54. The highest entity count was 5,270, covering buildings, deployables and all other objects. Peak memory use was 2,594 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What happens on Testing Testing when a wipe occurs?
Recent wipes saw an average peak of 0 players.
When does Testing Testing wipe?
The schedule cannot be confirmed from the few Testing Testing wipes recorded, so the prediction is based on its tag. Saturday 17 October at 13:58 UTC is when the next wipe is due. The world in play was created 10 days 23 hours ago. Every two weeks is the wipe interval published in its tags.
Connect to the server
What steps are needed to join Testing Testing?
To get in, press F1 in Rust and enter client.connect 66.51.99.65:28010. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
