Rust Player Count
71,012 playing now

OnlineNA66.51.99.65:28010checked 8m ago

Testing Testing

biweekly wipes moddedcarbonpve
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,919 top 72% · #1542 in NA
Last wipe 10d ago biweekly schedule
Next wipe 3d 0h Sat 17 Oct, 13:58 UTC

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 17 October, 13:58 UTC, in 3d 0h. Its biweekly schedule tag · low confidence

Usual gap 18 days between real wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

3d 0hSat 17 Oct, 13:58 UTC
17d 0hSat 31 Oct, 13:58 UTC
22d 5hThu 5 Nov, 19:00 UTC FW
31d 0hSat 14 Nov, 13:58 UTC

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:58 UTC10d ago – – running 0
Tue 15 Sep, 14:33 UTC28d ago 0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average 79/ 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average 5/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 14 on average 13/ 30
ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 10 on average 3/ 100
Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 5 on average 1/ 75
[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 5 on average 1/ 100

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Testing Testing?

No gather rate appears in the name of Testing Testing. Up to 8 players per group, which is the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Which map is running on Testing Testing?

Testing Testing runs a procedural map of size 2,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Server tags

Where can Testing Testing be found in Rust Player Count lists and filters?

The Rust Player Count lists that Testing Testing fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Testing Testing?

These are the tags Testing Testing publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does Testing Testing have?

Right now, 0 players are on Testing Testing, which has 50 slots. For the past week, the average number of players was 0.

Where does Testing Testing sit in the rankings?

In the last seven days, Testing Testing is #15,919 for player hours, #1,542 in North America, and within the top 72% of ranked servers.

Server information

How reliable is Testing Testing, and is it online?

Right now, Testing Testing is up. It reports an uptime that puts the last restart at roughly 7 days 20 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Testing Testing?

On Linux, Testing Testing runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Testing Testing?

Its NA tag shows Testing Testing lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.99.65:28010.

How well does Testing Testing perform?

In the last 48 hours, it averaged 60 server fps, with a low of 54. The highest entity count was 5,270, covering buildings, deployables and all other objects. Peak memory use was 2,594 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on Testing Testing when a wipe occurs?

Recent wipes saw an average peak of 0 players.

When does Testing Testing wipe?

The schedule cannot be confirmed from the few Testing Testing wipes recorded, so the prediction is based on its tag. Saturday 17 October at 13:58 UTC is when the next wipe is due. The world in play was created 10 days 23 hours ago. Every two weeks is the wipe interval published in its tags.

Connect to the server

What steps are needed to join Testing Testing?

To get in, press F1 in Rust and enter client.connect 66.51.99.65:28010. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.