48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap1 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak8players, last three wipes
Crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 13 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 04:12 UTC2d ago
7
–
running
0
Mon 12 Oct, 06:08 UTC3d ago
7
–
0.9 days
0
Mon 5 Oct, 02:00 UTC10d ago
9
halved by day 1
7.2 days
0
Sun 4 Oct, 16:46 UTC10d ago
9
–
0.4 days
0
Sat 3 Oct, 05:25 UTC12d ago
9
–
1.5 days
0
Fri 2 Oct, 01:53 UTC13d ago
8
–
1.1 days
0
Thu 1 Oct, 18:27 UTCFW13d ago
7
–
0.3 days
0
Thu 1 Oct, 08:42 UTC13d ago
7
–
0.4 days
1
Sun 27 Sep, 16:09 UTC17d ago
2
held half
3.7 days
0
Thu 24 Sep, 06:44 UTC21d ago
7
halved by day 1
3.4 days
0
Wed 23 Sep, 20:12 UTC21d ago
8
–
0.4 days
0
Wed 23 Sep, 07:55 UTC21d ago
8
–
0.5 days
0
Sun 20 Sep, 13:06 UTC24d ago
2
held half
2.8 days
0
Sun 20 Sep, 06:43 UTC25d ago
4
–
0.3 days
0
Sat 19 Sep, 03:50 UTC26d ago
4
–
1.1 days
0
Fri 18 Sep, 01:31 UTC27d ago
2
–
1.1 days
0
Wed 16 Sep, 09:06 UTC28d ago
3
–
1.7 days
0
Mon 14 Sep, 09:40 UTC30d ago
2
held half
2 days
1
Mon 14 Sep, 00:47 UTC31d ago
2
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which rules govern Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
A gather rate is absent from the name of Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain. The group limit is the game's default of 8 players. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is off.
What is the map on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
A procedural map of size 1,250 is what Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Mauna Loa.
Server tags
Where can Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain be found in Rust Player Count lists and filters?
These Rust Player Count lists include Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain: Rust aim training servers, Modded Rust servers and Battlefield Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
For the game's server browser, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain publishes: gmrust (Game mode): Survival as standard in Rust; mp999 (Max players): 999 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^d (Combat training): Training for aim and PvP, with all items given to you; ^i (Battlefield): Battlefield: quick PvP, kits included, boosted rates; ^j (Battle royale): Fight to survive as the zone contracts; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How many players does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain have?
With 999 slots, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain has 0 players at the moment. With a peak of 7, the average over seven days is 0 players. The busiest time in the last 48 hours was 03:00 UTC, with an average of 0 players.
How does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain compare in server rankings?
Over the last seven days, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain is #8,794 for player hours, placing it in the top 40% of ranked servers.
Server details
What is the online status and reliability of Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
Right now, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain is up. Based on the uptime it reports, the last restart was about 45 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
Linux hosts Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
A region is not published by Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.70.179.129:27020.
What is the performance like on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
In the last 48 hours, it averaged 29 server fps, with a low of 1. The highest entity count was 2,568, covering buildings, deployables and all other objects. Memory usage reached up to 1,462 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What changes on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain on wipe day?
Recent wipes saw an average peak of 8 players. 2 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.
How often does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain wipe?
With irregular wipe times on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 2 days 1 hours ago.
Join the server
What steps are needed to join Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
To get in, press F1 in Rust and enter client.connect 66.70.179.129:27020. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://discord.com/invite/PWsBbpjdwk.
Server tags
what each one means
Published asmp999,ptrak,$r?,v2634,^z,^y,^e,^d,^i,^j,gmrust,cs167584,ts8
Game
gmrust
Game modeSurvival as standard in Rust.
mp999
Max players999 slots are available.
ts8
Group limitTeams max out at 8, the standard game limit.
v2634
ProtocolTo join, your game must match protocol 2634.
cs167584
BuildIt runs on game build 167584.
ptrak
NetworkingThe network layer is RakNet, Rust's standard one.
$r?
Region codeNo region code is set.
Gameplay
^e
MinigamesExpect minigames: Bedwars, parkour, arenas and more.
^d
Combat trainingTraining for aim and PvP, with all items given to you.
Battle royaleFight to survive as the zone contracts.
Mods and access
^z
ModdedIt appears under Modded because plugins or settings modify the game.
^y
CarbonIt uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.