Rust Player Count
54,499 playing now

Offline73.82.177.252:28015checked 2d ago

Chip's Test Server

moddedoxide
Players now 0/ 5 0% full
7-day average 1 peak 1
Rank #11,558 top 52%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep12 Oct13 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average 0/ 400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average 1/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average 7/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average 0/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Chip's Test Server?

No gather rate appears in the name of Chip's Test Server. Groups are capped at 8 players, the default in the game. The server runs primitive, bows, spears and melee, with no guns. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on Chip's Test Server?

A procedural map, generated by the game, runs on Chip's Test Server.

Tags and filters

Where can Chip's Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Chip's Test Server fits are: Primitive Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on Chip's Test Server convey?

These are the tags Chip's Test Server publishes for the game's server browser: gmprimitive (Game mode): In primitive, you fight with bows, spears and melee, not guns; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does Chip's Test Server have?

Currently offline, Chip's Test Server was last seen 2 days 11 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Chip's Test Server compare in server rankings?

For player hours in the last seven days, Chip's Test Server ranks #11,558 and is in the top 52% of all ranked servers.

About the server

What is the uptime and reliability of Chip's Test Server?

Last seen 2 days 11 hours ago, Chip's Test Server is offline right now. For the last 7 full days, it was online for 4 of 168 hours, a 2% uptime. Its first appearance in Rust Player Count was on 15 September 2026.

What Rust version is used on Chip's Test Server?

Linux hosts Chip's Test Server, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Chip's Test Server?

No region is published by Chip's Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 73.82.177.252:28015.

Wipe information

What should you expect on Chip's Test Server during a wipe?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does Chip's Test Server follow?

Too few wipes are recorded for Chip's Test Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 2 days 14 hours ago.

Connect to the server

How can I connect to Chip's Test Server?

To get in, press F1 in Rust and enter client.connect 73.82.177.252:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode In primitive, you fight with bows, spears and melee, not guns.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.