Rust Player Count
79,281 playing now

Online78.71.217.65:28019checked 8m ago

[VSFF]SagullCove

moddedoxidepve
Players now 0/ 32 0% full
7-day average 0 peak –
Rank #15,983 top 71%
Last wipe 9h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123410:0012:0013:0015:0016:0018:00Wiped Tue 13 Oct, 10:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0012:0013:0015:0016:0018:00Wiped Tue 13 Oct, 10:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 12.9 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Thu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:30 UTC9h ago – – running 0
Thu 17 Sep, 21:19 UTC25d ago 1 – – 0
Thu 17 Sep, 13:45 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 207 on average 182/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average 286/ 2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 78 on average 90/ 200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average 80/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average 70/ 200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average 27/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern [VSFF]SagullCove?

A gather rate is absent from the name of [VSFF]SagullCove. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on [VSFF]SagullCove?

A procedural map of size 5,000 is what [VSFF]SagullCove runs, generated by the game with seed 186098361. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can [VSFF]SagullCove be found in Rust Player Count lists and filters?

These Rust Player Count lists include [VSFF]SagullCove: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on [VSFF]SagullCove?

The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): The usual Rust survival experience; mp32 (Max players): 32 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on [VSFF]SagullCove?

0 of 32 slots are filled on [VSFF]SagullCove right now. For the past week, the average number of players was 0.

What position does [VSFF]SagullCove hold among Rust servers?

Over the last seven days, [VSFF]SagullCove is #15,983 for player hours, placing it in the top 71% of ranked servers.

Server information

What is the uptime and reliability of [VSFF]SagullCove?

You can find [VSFF]SagullCove online at the moment. Based on the uptime it reports, the last restart was about 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on [VSFF]SagullCove?

Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find [VSFF]SagullCove?

There is no region published by [VSFF]SagullCove. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 78.71.217.65:28019.

How well does [VSFF]SagullCove perform?

Over the last 48 hours, the average server fps was 80, and it never dropped below 55. The maximum number of entities it carried was 136,713, which includes buildings, deployables and everything else. At its highest, it used 3,483 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on [VSFF]SagullCove during a wipe?

The average busiest point in recent wipes reached 1 players. 38 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

When does [VSFF]SagullCove wipe?

With irregular wipe times on [VSFF]SagullCove, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 9 hours ago.

Connect to the server

How can I connect to [VSFF]SagullCove?

To get in, press F1 in Rust and enter client.connect 78.71.217.65:28019. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp32
Max players 32 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.