Online78.71.217.65:28019checked 8m ago
[VSFF]SagullCove
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC9h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC25d ago | 1 | – | – | 0 |
| Thu 17 Sep, 13:45 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern [VSFF]SagullCove?
A gather rate is absent from the name of [VSFF]SagullCove. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is running on [VSFF]SagullCove?
A procedural map of size 5,000 is what [VSFF]SagullCove runs, generated by the game with seed 186098361. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can [VSFF]SagullCove be found in Rust Player Count lists and filters?
These Rust Player Count lists include [VSFF]SagullCove: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on [VSFF]SagullCove?
The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): The usual Rust survival experience; mp32 (Max players): 32 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on [VSFF]SagullCove?
0 of 32 slots are filled on [VSFF]SagullCove right now. For the past week, the average number of players was 0.
What position does [VSFF]SagullCove hold among Rust servers?
Over the last seven days, [VSFF]SagullCove is #15,983 for player hours, placing it in the top 71% of ranked servers.
Server information
What is the uptime and reliability of [VSFF]SagullCove?
You can find [VSFF]SagullCove online at the moment. Based on the uptime it reports, the last restart was about 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on [VSFF]SagullCove?
Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find [VSFF]SagullCove?
There is no region published by [VSFF]SagullCove. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 78.71.217.65:28019.
How well does [VSFF]SagullCove perform?
Over the last 48 hours, the average server fps was 80, and it never dropped below 55. The maximum number of entities it carried was 136,713, which includes buildings, deployables and everything else. At its highest, it used 3,483 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on [VSFF]SagullCove during a wipe?
The average busiest point in recent wipes reached 1 players. 38 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.
When does [VSFF]SagullCove wipe?
With irregular wipe times on [VSFF]SagullCove, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 9 hours ago.
Connect to the server
How can I connect to [VSFF]SagullCove?
To get in, press F1 in Rust and enter client.connect 78.71.217.65:28019. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp32
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.